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Fixed mod guns not loading properly
Added a mod cartridge class to simplify creating custom rounds
Added an ability to create custom settings menu entries by plugins
Added the ability to load tapes, tiles and guns installed by R2Modman
Added a debug menu for unlocking tapes, both og and modded
Changed the sound system to use FMOD Banks instead of programmer sounds, enabling 3D audio, mixing and separation into different buses (for volume control, pausing on game pause, etc.)
[Related to /\] Volume of old custom sounds is now controlled via the SFX slider and not the Voice slider
[Editor Only] Using custom enum tools no longer raise errors
[Editor Only] AssetBundle copying system finally works as intended
See the github page for more details