Chiefs Custom Chamber
Chiefs Custom Chamber is a Torture Chamber inspired campaign. The Threat has unleashed the Mindkill and is now using the Anti-Pattern at its fullest potential.
Last updated | 3 months ago |
Total downloads | 1599 |
Total rating | 1 |
Categories | Mods Audio Tapes Campaigns |
Dependency string | masterchief00099-Chiefs_Custom_Chamber-1.6.3 |
Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100CiarenceW-AtmosAudioFix
Fixes the atmospheric audio so that it actually plays now.
Preferred version: 1.0.0GldCheast-Bozos_Torture_Chamber
Version 4.00 of Bozo's Torture Chamber, a custom campaign mod designed to make you doubt your existence. Enter at your own risk! 20 tapes per rank, max vision range enemies, difficulty 11; what more could you want?
Preferred version: 4.0.0Szikaka-Receiver_2_Modding_Kit
A simplistic toolset used to mod guns into the game
Preferred version: 1.4.0CiarenceW-CiarencesUnbelievableModifications
Adds a bunch of cool QoL + fun changes to spice up your Receiver 2 experience.
Preferred version: 1.10.0masterchief00099-Chiefs_Crazy_Cassettes
Will summon the Gunship as a collectable tape, a Very fast Threat Echo, and another tape that gives you ammo!
Preferred version: 1.0.2README
Chief's Custom Chamber!
Hello! I'm Chief!
Overview and things to note
You W I L L need to manually put the Custom Tape replacement into the designated folder for you to hear them. I do not know how to do this automatically ¯_(ツ)_/¯
- Steamapps Folder
- Open your Receiver 2 steam folder (C:\Program Files (x86)\Steam\steamapps\common\Receiver 2), and paste the folder called "Receiver2_Data." to replace the existing folder
- Replace the file conflicts as we are replacing unused tapes in the game with custom recorded tapes for CCC&TC.
You'll (Probably) need a copy of the files needed for Ciarence's Unbelievable Modifications to actually work too *WHILE IN-GAME. (If you're using R2ModMan: Settings, Browse Profile Folder to change these settings out-of game) You will need to have loaded the game with BepInExPack installed at least ONCE before the Patchers folder appears!
You can find a download for these files here listed below.
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"UniverseLib.Mono.dll" & "BepInExConfigManager.Mono.dll" go in BepInEx -> Plugins folder
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"BepInExConfigManager.Mono.Patcher.dll" goes into the BepInEx -> Patchers folder
It is not advised when you first start R2 with Ciarence's Unbelievable Modifications to have the TurretAmmoBoxBoom enabled (MAKE TurretAmmoBoxBoom FALSE!!). You can change this setting when you start R2 by pressing - F5 - to open the config manager. Then change settings as needed. ONLY AFTER you manually put the Patchers and ConfigManager .dll's in the designated areas!
The ConfigManager can only be accessed IN GAME. Press F5 to open it, select your options. Then at the top of the menu, click SAFE PREFERENCES to make changes in-game.
Manual Install ONLY of Campaign Configs
All files except the Icon, Manifest, & README are related to installing the config files for CCC. You will need to open Receiver 2's main folder for Configs.
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Copy ALL files within the folders of WorldGenerationConfig, RankingProgressionCampaigns, PlayerLoadouts, and GlobalBaseConfigs (NOT THE FOLDER ITSELF), and paste them into the exact same named folder within R2. You can find the R2 main folder by opening R2 -> being in the pause menu -> Left Ctrl + F12 to open the Debug Menu -> Help Tab -> Open Local Folder.
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From there you just copy and paste, or drag and drop all the files from the same named folder (From CCC to the main R2 subfolders)
I HIGHLY suggest if you aren't already, to use R2ModMan for downloading the general mods needed and to import needed files for this to work properly.
! THIS CAMPAIGN INCLUDES MODDED GUNS AND OTHER MODDED RELATED MATERIAL, DO NOT FORGET TO INSTALL THEM (If you install this campaign manually without a Manager).
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MP5N
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M3S90
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MP18
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MP9
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STM9
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G36C
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MR223
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BepInExPack
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CiarencesUnbelievableModifications
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Bozos_Torture_Chamber
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Chiefs_Crazy_Cassettes
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AtmosAudioFix (Added but Optional)
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PlaceholderCartridgeReplacer (Added but Optional)
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ShockTape_Mod (Added but Optional)
Below will explain briefly about what each Rank will have to offer, and WILL contain spoilers. You have been warned.
What are a few examples of what has been Changed?
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Each Rank has its own effect and style: Rank 1 is mostly normal, Rank 2 is a stealth mission, Rank 3 will gaslight you, Rank 4 is a bullet storm, Rank 5 is realization, and...
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Turrets, Drones, and Cameras can see at a slightly wider arc than normal. Ceiling Turrets have the same viewing angle.
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Some guns make you move slower.
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Added back a tile in a few Ranks, and some Ranks have tiles removed from the pool to spice things up and work better with that Ranks' quirk.
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Hacking starts as Vanilla, but gets more difficult the further out you go.
V1.6.3
- Removed MP18 from loadout pool on Rank 5
V1.6.2
- Fucking forgot to add ONE comma to the Rank 2 Config
V1.6.1
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Fixed issue with certain tape that summons Gunship making the tapes in the Menu not work right
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Added Forced GunshipTape on Rank 2 for Tape 3
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Reduced chances for Stalker/Gunship to appear on certain Ranks (Again)
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Rank 1: 2.5% -> 1% (Both) Golden SAA 5% -> 3%
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Rank 2: 5% -> 3% (Stalker) Golden 1911 7.5% -> 5%
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Rank 2: XRemoved Gunship chanceX
=Rank 5 Changes=
S1:
- +Added StandbyTurretRate -> 100%
V1.6.0
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Added Chiefs Crazy Cassettes mod! [Thank you Ciarence for the help!]
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Added chance for Gunship to appear on every Rank at the very beginning as a forced picked up tape.
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Reduced chances for Stalker/Gunship to appear on certain Ranks
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Rank 0: 10% -> 3% (Both)
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Rank 1: 5% -> 2.5% (Both) Golden SAA 7.5% -> 5%
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Rank 2: 10% -> 5% (Stalker) Golden 1911 12.5% -> 7.5
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Rank 3: 10% -> 5% (Both) Golden Deagle 12.5% -> 7.5%
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Rank 4: 3%(Gunship) 0%(Stalker)
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Rank 5: 5%(Gunship) 20%(Stalker)
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Rank 6: 0% for any starting tape
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Added very special tape specifically for CCC, and just as rare as the Stalker tape.
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Redid Rank 6 :3 (And tested, of course)
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Chyro's MP18 has a very chance to be selected when you play any Rank (Except Rank 0)
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If you want to use the custom cassettes
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Regular Gunship: name "gunship_tape" ID: 6969
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Advance Gunship: name "fast_gunship" ID: 6666
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Full Ammo: name "ammo_feed" ID: 6868
V1.5.9
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Added chance for SneakBot to appear on every Rank at the very beginning as a forced picked up tape
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Rank 0: 10% Chance
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Rank 1 & 4: 5% Chance, 7.5% for Funny SAA and G36C
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Rank 2 & 3: 10% Chance, 12.5 with 1911 and Deagle
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Rank 5: 33.4% Chance
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Rank 6: 0.1% Chance
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Added ShockTape Mod for flavor :3 (And it's very silly)
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Stalker (If spawned) in Ranks 1, 2, and 5 will now attack once reaching Segment 3 in the Rank
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SneakBot spawn potential rate for all Ranks -> 10
V1.5.8
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Changed SneakBot hacking Values to be consistent on all Ranks, on every segment.
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Hacking Duration ~ -> 0.8
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Hacking Time Limit ~ -> 2.75
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Changed all Segment 3 for all Ranks hacking for Armored Turrets/Ceiling
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Hacking Time Limit 6 -> 7
=Rank 3 Changes=
- Fixed error in Loadouts to give +1 armor for every gun
V1.4.8
- +Added 2 more types of Custom Tapes! ( Derrived from these videos: https://www.youtube.com/watch?v=Z9SButsdsvo & https://www.youtube.com/watch?v=nK9encFf-mc )
=Rank 4 Changes=
- X Removed Tiles: Arcade, GapAndCatwalk, and Apartments X
S1:
- Drone Alert Speed -2.0 -> 0.0
S2:
- Drone Rate 1.15 -> 1.0
- Ammo Floor Rate 0.25 -> 0.4
- Drone Alert Speed 25.5 -> 26.5
- +Added Turret Magazine Count -> 0-0
S3:
- Drone Rate 1.05 -> 0.9
- Ceiling Turret Rate -> 0.025 -> 0.005
- Patrolling Drone Rate 0.55 -> 1.0
- X Removed Turret Magazine Count X
S4:
- Drone Rate 0.9 -> 0.8
- Turret Rate 0.05 -> 0.025
- Bomb Bot Rate 0.1 -> 0.05
=Rank 5 Changes=
- Every tape is a Stalker Tape
V1.3.8
=Rank 4 Changes=
- Revamped how Rank 4 plays, again.
- X Removed the following Tiles: Hospital, PatioConstructionCellar, and ArtRenovationStorage X
S1:
- Segment Area 700 -> 500
- Magazine Rate 0.5 -> 0.3
- Drone Alert Speed 0.1 -> -2
- +Added Drone Vision Angle -> 180
S2:
- Segment Area 1300 -> 1500
- Drone Alert Speed 30 -> 25.5
- Drone Rate 0.8 -> 1.15
S3:
- Segment Area 1400 -> 1500
- Ceiling Turret Rate 0.05 -> 0.025
- Drone Rate 0.6 -> 1.05
S4:
- Turret Rate 0.15 -> 0.05
- Drone Rate 0.5 -> 0.9
- Leech Bot 0.1 -> 0.05
=Rank 5 Changes=
S1:
- Ammo Floor Rate 0.02 -> 0.09
- +Added Bomb Bot Rate -> 0.12
- +Added Drone Alert Speed -> 10
S2:
- Ammor Floor Rate 0.05 -> 0.11
- Tape Floor Rate 0.5 -> 0.12
S3:
- Tape Floor Rate 5 -> 0.16
S4:
- Tape Floor Rate 10 -> 0.3
V1.2.8
- Forgot to add the MR223 and G36C as dependencies oops XD
V1.1.8
- INTRODUCING MR223 and G36C rifles into the gun pool for Rank 3 and Rank 4 respectively!
- Added new Dependecy for PlaceholderCartridgeReplacer
=Rank 3 Changes=
- +Added Loadout MR233 (50% chance)
- +Turret Vision Blinded Accuracy -> 25%
- +Added +1 armor for the player, just in-case ;]
S1:
- Turret Magazine Count 0-1 -> 0-0
S2:
- Turret Magazine Count 0-2 -> 0-1
S3:
- Turret Magazine Count 2-2 -> 0-1
S4:
- Turret Magazine Count 2-3 -> 1-1
=Rank 4 Changes=
- +Added Loadout G36C (33.3% chance)
- +Added Forced Tape Suicide7: Tape 4
- +Added New Segment 1
New S1:
- Segment Area -> 700
- Drone Alert Speed -> 0.001
- Tape Floor Rate -> 0.05
- Magazine Rate -> 0.5
- Capped Magazine Rate -> 0.25
- Ammo Floor Rate -> 0.2
- Blocked door = 0%
- Drone Rate -> 2
(Old S1) S2:
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+Added Drone Alert Speed -> 30
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Tape Floor Rate 0.01 -> 0.05
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Magazine Rate 0.1 -> 0.35
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Capped Magazine Rate 0.12 -> 0.4
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Ammor Floor Rate 0.15 -> 0.25
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Drone Rate 0.7 -> 0.8
S3:
- Segment Area 1200 -> 1400
- Tape Floor Rate 0.1 -> 0.1
- Drone Rate 0.4 -> 0.6
S4:
- Segment Area 1400 -> 1800
- Tape Floor Rate 0.125 -> 0.15
- Drone Rate 0.35 -> 0.5
S5:
- Tape Floor Rate 0.15 -> 0.2
=Rank 5 Changes=
- Starting ammo 2 -> 4
S1:
- Segment Area 800 -> 1200
- Tripmine Laser Opacity 0.004 -> 0.01
- Tape Floor Rate 0.003 -> 0.075
S2:
- X Removed Tripmine Laser Opacity X
- Tape Floor Rate 0.035 -> 0.5
S3:
- X Removed Tripmine Laser Opacity X
- Tape Floor Rate 0.25 -> 5
S4:
- +Added Tape Floor Rate -> 10
V1.1.7
- Funny Version number
- Changed README to be more understandable about the Manual Installation and rearranged Versions
=Rank 1 Changes=
S1:
- Turret Rate 0.55 -> 0.45
=Rank 2 Changes=
- Fixed issue where originally S2 of Rank 2 was supposed to have Power Leeches
S1 through S2:
- +Added (-) Negative infront of the HackingDangerThreshold & HackingTimeLimit values to represent that they are (mostly) not a threat.
S1:
- +Added Power Leech -> 0.05
S2:
- Power Leech Rate 0.05 -> 0.075
S3:
- +Added (-) Negative infront of the HackingTimeLimit value only to respresent a shift in the system.
- TurretVisionAngle 2 -> 1.5
S4:
- TurretVisionAngle 50 -> 20
=Rank 3 Changes=
- ! +Added cut tape back into the game (Bomb Bot Tape) !
(Found and collected from this: https://www.youtube.com/watch?v=gLRjkjm97_A&list=PLNGONmU3FHzms88FgCDZJXRj4tE4AEMgL&index=155)
- Doubled Starting Ammo for the STM-9 and Desert Eagle from original values
- STM-9: 5 -> 10
- Desert Eagle: 4 -> 8
=Rank 4 Changes=
- Fixed error where the same enemy_type value was assigned to the BombBot as the Power Leech on S3
V1.1.6
- Fixed Config error where put wrong configs into the World Generation
=Rank 1 Chagnes=
- +Added Power Leech
S3:
- +Added Power Leech -> 0.025
S4:
- +Added Power Leech -> 0.05
V 1.0.6
- +Added new Killdrone: Power Leech
=Rank 2 Changes=
- +Forced Tape: FlashlightNecessity
S2:
- Segment Area 1500 -> 1600
- +Turret Vision Angle -> 0.95
- Tape Floor Rate 0.15 -> 0.1
- +Added LeechBot -> 0.05
S3:
- Segment Area 1400 -> 1750
- X Removed TurretVisionRange X
- Turret Vision Angle 60 -> 2
- X Removed Turret Loaded Chamber Rate = 0% X
- +Broken Lamp Rate -> 0.3
- +Light Switch Off Rate -> 0.2
- +Added LeechBot -> 0.34
- X Removed Drones X
- Tape Floor Rate 0.25 -> 0.175
S4:
- +Turret Vision Angle -> 50
- +Turret Vision Range -> 100
- +Turret Loaded Chamber Rate = 0%
- +Added LeechBot -> 0.25
- Tape Floor Rate 0.4 -> 0.3
=Rank 3 Changes=
- Safe Room Distance 4 -> 7
S1:
- Turret Rate 0.4 -> 0.225
S2:
- BombBot Rate 0.15 -> 0.25
- Turret Rate 0.35 -> 0.3
S3:
- BombBot Rate 0.1 -> 0.175
- Turret Rate 0.4 -> 0.375
S4:
- BombBot Rate 0.175 -> 0.2
=Rank 4 Changes=
- +Added Power Leech
S2:
- +Added Power Leech -> 0.05
S3:
- +Added Power Leech -> 0.075
- +Added Bomb Bot -> 0.1
S4:
- Bomb Bot Rate 0.1 -> 0.15
=Rank 5 Changes=
- +Added Power Leech
- Initial Starting Ammo 1 -> 2
S1:
- +Added Power Leech -> 0.2
- X Removed Security Cameras X
- Ammo Floor Rate 0 -> 0.02
- Segment Area 1800 -> 800
- Tripmine Laser Opacity 0.3 -> 0.4
- Drone Rate 0.1 -> 0.05
S2:
- +Added Power Leech -> 0.075
- Tripmine Laser Opacity 0.1 -> 0.2
- X Removed Bomb Bot X
S3:
- +Added Power Leech -> 0.1
- Tripmine Laser Opacity 0.2 -> 0.15
V 1.0.5
- Changed README again to be more, appealing.
=Rank 0 Changes=
- +Added Custom Golden High-Point C9 loadout
- Speed 10 -> 17
- Stealth 10 -> 15
- Ammo Count -> 0
- Pre-Chambered = True
=Rank 2 Changes=
- Changed Player Height 1.7 -> 1.6
S2:
- +Float Point Turret Vision Angle 0.95
=Rank 3 Changes=
- X Removed Apartments Tile X
- +Added Victorian Tile
- Changed Player Height 1.7 -> 1.8
S1:
- Turret Rate 0.4 -> 0.3
- Ammo Rate 0.15 -> 0.2
S2:
- Turret Rate 0.35 -> 0.25
- Ammo Rate 0.15 -> 0.3
S3:
- Turret Rate 0.4 -> 0.35
- Ammo Rate 0.2 -> 0.365
=Rank 4 Changes=
- Changed Player Height 1.7 -> 1.9
- +Readded Apartments Tile
=Rank 5 Changes=
- +Turret Pre-Chambered Rate = 100%
- Starting Ammo 3 -> 1
S1:
- Segment Area 1500 -> 1800
- TripeMine Rate 1 -> 1.3
- Drone Rate 0.075 -> 0.1
- +Added Camera -> 0.05
S2:
- Drone Rate 0.1 -> 0.125
- TripMine Rate 0 -> 0.1
V 1.0.4
- Changed READ ME to include more detailed updates from now on and fixed certain issues with it.
=Global Base Configs Changes=
Killdrones:
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Changed Base Viewing Range/Flashlight Range of Turrets 30 -> 100
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Changed Base Vision Angle of Turrets 60 -> 50
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Changed Base Vision Flashlight Angle of Turrets 130 -> 100
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Changed Base Viewing Range/Flashlight Range of Ceiling Turrets 30 -> 100
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Changed Base Vision Angle of Ceiling Turrets 30 -> 40
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Changed Base Vision Flashlight Angle of Ceiling Turrets 30 -> 60
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Changed Base Viewing Range/Flashlight Range of Drones 30 -> 100
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Changed Base Vision Angle of Drones 70 -> 60
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Changed Base Vision Flashlight Angle of Drones 130 -> 120
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Changed Base Vision Angle of Cameras 70 -> 65
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Changed Alert Radius of Cameras 100 -> 500
=Rank 1 Changes=
SAA_2:
- Added one more open chamber
=Rank 2 Changes=
S1:
- +Float Point Vision Angle of Cameras -> 85
Gun Loadouts:
- X Removed double Glock and Sig loadouts X
=Rank 3 Changes=
S1:
- LowCap 0.05 -> 0.1
- UnCap 0.01 -> 0.05
- Ammo Rate 0.1 -> 0.15
S2:
- LowCap 0.1 -> 0.125
- UnCap 0.05 -> 0.075
- Ammo Rate 0.125 -> 0.15
S3:
- LowCap 0.15 --
- UnCap 0.1 --
- Ammo Rate 0.1 -> 0.2
=Rank 5 Changes=
S3:
- Tape Rate 0.075 -> 0.25
S4:
- X Removed Float Point Tape Rate 0.15 X
V 1.0.3
- Changed README regarding CiarencesUnbelievableModifications Config Manager.
V 1.0.2
- Increased Rank 1 Ammo even MORE. Decreased enemy spawns slightly to make it flow better.
- Heavily overhauled README to be more concise and understandable
! Updates
V 1.0.1
- Increased Rank 1 Ammo and Tape spawning due to feeling lacking.
T H E R A N K S O F C C C
Rank 0: -The Signs-
"You prepare for the Threat's attack. You will become accustom to how the Threat targets potential Receivers like you."
Guns: Only the High-Point
Enemies: Turrets, Security Cameras.
Rank 1: -The Mindkill-
"The Mindkill is here, you barely started your training as a new trainee. The Threat has sent out its Killdrones."
Guns: SAA, M10, .38 Detective Special
Enemies: Turrets, Security Cameras, Ceiling Turrets, Power Leechs
Rank 2: -Anti-Pattern-
"The Threat has not detected you yet in this region. Tread carefully, do not disturb its slumber."
Guns: 1911, Glock, Sig, Beretta
Enemies: Turrets, Security Cameras, Tripmines, Ceiling Turrets, Drones, Power Leechs
Rank 3: -Mind on Fire-
"The Threat has began to influence you. It is trying to catch you off guard. You cannot do this alone without us, we will be watching from Reality A."
Guns: STM9, Desert Eagle, MR-223
Enemies: Turrets, Security Cameras, Ceiling Turrets, Bomb Bots
Rank 4: -Bullet Storm-
"Your mind, has been filled with a metaphorical lead. Poisoned."
Guns: MP9, MP5N, G36C
Enemies: Drones, Security Cameras, Ceiling Turrets, Turrets, Bomb Bots, Power Leechs
Rank 5: -Somethings Wrong-
"..."
Guns: M3S90
Enemies: Tripmines, Drones, Bomb Bots, Security Cameras, Turrets, Ceiling Turrets, Power Leechs
-Limbo-
"You tread between realities.. You are not meant to be here."
Guns: NULL
Enemies: Tripmines, Gunship