Added different sounds for the slide in semi-auto mode.
1.2.0
Changes:
Made mats smooth, forgot to do that, oops.
Centered view for Lock Gun To Center option (yuck).
Made shells not clip into the top of the screen.
The sights are still misaligned if the gun distance is set too high. Probably due to how the pose system for this is set up (???)
1.3.0
Changes:
Made sound for releasing firemode switch different
Added custom sounds for shells
Moved sounds to new sounds system sound sounds
1.3.1
Changes:
Fixed magazine plugin not being loaded because lmao
1.4.0
Changes:
Fixed missing ammo box prefab in the fucking ModShellCasingScript that caused a shitload of errors to appear out the ass when loading new tile what the fuck Clarence
Rebuilt audio banks to fix very noticeable latency
Fixed stupid ass typo in the Tactics blurb on the pause menu
Usage & Features
Go to the debug menu, and start the custom campaign, or go to the debug menu and spawn the gun + ammo in.
Press "E" (by default) to enable ammo insert mode, then press "Z" (by default) to insert ammo in the mag.
Press the hammer key when the bolt is closed to switch firing modes.
While in semi-auto mode, you may be subject to malfunctions :D.
It shoots 12 Gauge Fléchettes.
The safety also works :).
Credits baybeeeee
Szikaka for carrying me in Elden Ring, and having made the Winchester and the Tube Magazine Script, among other stuff