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621-640 of 3596 results
An attempt to make the enemies spawn at a more interesting and staggered pace, rather than all at once (as they frequently seem to do). STILL IN TESTING! Not guaranteed to work.
Adds split-screen local co-op, improved enemy detection, balancing, online sync, carrying, and automatic extraction activation.
All assets are ported from studio from a user's avatar (or character) and turned into an .OBJ file, Imported by JustDave2.
(Cosmetic Update) Improve the Pocket Cart with a new upgrade that can store items! Buy a larger pocket cart variant! Lock your friends in a pocket void!
May be bugged, but I am updating it constantly and will fix reported issues. The previous version required AdjustableGameEconomy; this release removes that dependency and improves compatibility with mods that affect startup.
Compatibility patch for SkillFern and Triforce. Prevents their shared Photon event code 187 from being misread by the other mod. Requires both originals.
Roles secretos al estilo Among Us: medico, ingeniero, saboteador y rastreador. Ademas extraccion manual con el pato, revivir en el extractor y botin mas pequeno en el carrito. Lo necesitan todos los jugadores.
Enemies spawn stretched, tinted, and eye-glowing - a wrongness pass applied at runtime, no custom models needed. Same look on every client.
Celebrates the most valuable extracted object with a synchronized post-run banner and a harmless 3D trophy in the truck.
Some valuables while I'm learning Unity, Blender and RepoLib API. MOST RECENT STABLE VERSION 1.3.0
Aim and ping valuables, items, players, carts, or locations for your team with a lightweight R.E.P.O.-styled marker.
Configurable god mode, enhanced health and stamina, an always-on native minimap, plus enemy and valuable markers for R.E.P.O.
Buy the Android vision upgrade to scan nearby rooms for monsters. Shows name, tier and a live map marker.
