DHHFLastChanceMode
LastChance gameplay module for DeathHeadHopperFix: Add LastChance mode with timer and monster hunts the players.
| Last updated | a day ago |
| Total downloads | 34 |
| Total rating | 1 |
| Categories | Client-side Server-side |
| Dependency string | AdrenSnyder-DHHFLastChanceMode-0.1.2 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100AdrenSnyder-DeathHeadHopperFix
Fixes for DeathHeadHopper: Extended compatibility to the latest game versione, restored items/upgrades, done some charge tunings and added jump battery.
Preferred version: 0.1.9Cronchy-DeathHeadHopper
Allows you to hop around after death (enhanced spectate)
Preferred version: 2.1.8README
DHHF LastChance Mode
Keeps the run alive when every player dies and lets your squad jump with the DeathHead before the dump level triggers. This package pairs with DeathHeadHopper and DeathHeadHopperFix to add a configurable Last Chance layer that controls the timer, UI, monsters, and the Direction ability.
Update
In the last update i've refactored ALL the code. I tested so many pipeline/monsters/network sync. I could missed something. If something isn't working as it should please send a feedback :)
Functionality
- Configurable timer curves – base timer, per-player boosts, per-room/per-farthest-meter scaling, and monster-weighted adjustments all live inside
BepInEx/config/AdrenSnyder.DHHFLastChanceMode.cfg. - Monsters treat DeathHeads as targets – beware. Monsters will haunt you (And hear you xD) now when LastChance mode is active.
- Direction ability with shared energy cost – activating the Direction indicator subtracts seconds from every player’s timer.
- JumpBattery behaviour - If enabled it will automatically disabled during the LastChance phase.
Requirements
Requires DeathHeadHopperFix and the base DeathHeadHopper mod to be present.
Multiplayer
Every player (host and clients) must have this mod, and the original, installed.
Configuration
BepInEx/config/AdrenSnyder.DHHFLastChanceMode.cfg lets you tune sections labeled “LastChance: Quick Setup”, “Timer Calculation”, and “Gameplay & UI”. Use it to adjust the direction penalty, dynamic timer caps, and monster search flags so the Last Chance flow matches your group’s feel.
Credits
Thanks to Cronchy for the original DeathHeadHopper mod that inspired this extension.
Thanks also to Omniscye for the code i used from the Keep_Saves mod
Feedback and support
You can provide feedback or report bugs on the "R.E.P.O. Modding Server"