R.E.P.O.
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509KB
Dependency string
AdrenSnyder-DHHFLastChanceMode-0.1.5
Dependants

Changelog

[0.1.5] - Cosmetics/Money on extraction

  • Added a new option to enable/disable to obtain cosmetics/money already extracted after a succesful LastChance return to truck
  • Rework ConsolationMoney. Now it give a minimun amount and not a fixed amount every time
  • Cosmetic Tokens now are distributed correctly go to show with Last Mode active
  • Fixes

[0.1.4] - Game Update 0.4.0

  • Compatibility fix for game version 0.4.0. Some minor issues may still be present and will be checked later

[0.1.3] - Updated Readme

  • Updated Readme

[0.1.2] - Refactor

  • Refactor for the majority of the modules
  • Fix polling for check versioning on lobby
  • Polling changed from 0.15s to 1s and timeout to 5s

[0.1.0] - First public release

  • Adds a Last Chance runtime that keeps the run alive when every player dies, complete with a configurable timer, UI cues, and goal sharing.
  • Hooks vanilla monsters (and the DeathHead) into the Last Chance state so they can chase disabled heads and make the comeback more dramatic.
  • Ships the Direction indicator ability, including its shared energy cost, so you can nudge teammates back to the truck without auto-dumping the run.
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