


Keeps the run alive when every player dies and lets your squad jump with the DeathHead before the dump level triggers. This package pairs with DeathHeadHopper and DeathHeadHopperFix to add a configurable Last Chance layer that controls the timer, UI, monsters, and the Direction ability.
In the last update i've refactored ALL the code. I tested so many pipeline/monsters/network sync. I could missed something. If something isn't working as it should please send a feedback :)
BepInEx/config/AdrenSnyder.DHHFLastChanceMode.cfg.Requires DeathHeadHopperFix and the base DeathHeadHopper mod to be present.
Every player (host and clients) must have this mod, and the original, installed.
BepInEx/config/AdrenSnyder.DHHFLastChanceMode.cfg lets you tune sections labeled “LastChance: Quick Setup”, “Timer Calculation”, and “Gameplay & UI”. Use it to adjust the direction penalty, dynamic timer caps, and monster search flags so the Last Chance flow matches your group’s feel.
Thanks to Cronchy for the original DeathHeadHopper mod that inspired this extension.
Thanks also to Omniscye for the code i used from the Keep_Saves mod
You can provide feedback or report bugs on the "R.E.P.O. Modding Server"