Decompiled source of LegalizeNuclearBombs v1.0.0

LegalizeNuclearBombs.dll

Decompiled a month ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using Microsoft.CodeAnalysis;
using Photon.Pun;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("")]
[assembly: AssemblyCompany("BLOKBUSTR")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+61dc5189317f30c52ba658d8109446e8b115b64b")]
[assembly: AssemblyProduct("LegalizeNuclearBombs")]
[assembly: AssemblyTitle("LegalizeNuclearBombs")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
namespace LegalizeNuclearBombs
{
	[BepInPlugin("BLOKBUSTR.LegalizeNuclearBombs", "LegalizeNuclearBombs", "1.0.0")]
	public class LegalizeNuclearBombs : BaseUnityPlugin
	{
		public static ConfigEntry<int> ConfigHitSensitivity;

		public static ConfigEntry<int> ConfigMaxHitCount;

		public static ConfigEntry<float> ConfigExplosionStrength;

		public static ConfigEntry<int> ConfigPlayerDamage;

		public static ConfigEntry<int> ConfigEnemyDamage;

		public static ConfigEntry<float> ConfigShakeMultiplier;

		public static ConfigEntry<bool> ConfigPlayWarningSound;

		public static ConfigEntry<float> ConfigWarningVolume;

		private static ConfigEntry<bool> _configEnableDebugLogging;

		internal static LegalizeNuclearBombs Instance { get; private set; }

		internal static ManualLogSource Logger => Instance._logger;

		private ManualLogSource _logger => ((BaseUnityPlugin)this).Logger;

		private void Awake()
		{
			//IL_0023: Unknown result type (might be due to invalid IL or missing references)
			//IL_002d: Expected O, but got Unknown
			//IL_0055: Unknown result type (might be due to invalid IL or missing references)
			//IL_005f: Expected O, but got Unknown
			//IL_0092: Unknown result type (might be due to invalid IL or missing references)
			//IL_009c: Expected O, but got Unknown
			//IL_00cb: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d5: Expected O, but got Unknown
			//IL_0104: Unknown result type (might be due to invalid IL or missing references)
			//IL_010e: Expected O, but got Unknown
			//IL_0141: Unknown result type (might be due to invalid IL or missing references)
			//IL_014b: Expected O, but got Unknown
			//IL_016c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0176: Expected O, but got Unknown
			//IL_01a9: Unknown result type (might be due to invalid IL or missing references)
			//IL_01b3: Expected O, but got Unknown
			//IL_01d4: Unknown result type (might be due to invalid IL or missing references)
			//IL_01de: Expected O, but got Unknown
			ConfigHitSensitivity = ((BaseUnityPlugin)this).Config.Bind<int>("1 - Nuke", "HitSensitivity", 1, new ConfigDescription("How sensitive the nuke is to impacts. The higher the value, the higher the sensitivity.", (AcceptableValueBase)(object)new AcceptableValueRange<int>(0, 2), Array.Empty<object>()));
			ConfigMaxHitCount = ((BaseUnityPlugin)this).Config.Bind<int>("1 - Nuke", "MaxHitCount", 3, new ConfigDescription("The number of hits the nuke can take until it explodes. Set to 0 to disable and make it explode only when it loses all value.", (AcceptableValueBase)(object)new AcceptableValueRange<int>(0, 10), Array.Empty<object>()));
			ConfigExplosionStrength = ((BaseUnityPlugin)this).Config.Bind<float>("1 - Nuke", "ExplosionStrength", 15f, new ConfigDescription("The strength of the explosion.", (AcceptableValueBase)(object)new AcceptableValueRange<float>(0f, 25f), Array.Empty<object>()));
			ConfigPlayerDamage = ((BaseUnityPlugin)this).Config.Bind<int>("1 - Nuke", "PlayerDamage", 200, new ConfigDescription("The amount of damage dealt to players.", (AcceptableValueBase)(object)new AcceptableValueRange<int>(0, 1000), Array.Empty<object>()));
			ConfigEnemyDamage = ((BaseUnityPlugin)this).Config.Bind<int>("1 - Nuke", "EnemyDamage", 400, new ConfigDescription("The amount of damage dealt to enemies.", (AcceptableValueBase)(object)new AcceptableValueRange<int>(0, 1000), Array.Empty<object>()));
			ConfigShakeMultiplier = ((BaseUnityPlugin)this).Config.Bind<float>("1 - Nuke", "ShakeMultiplier", 3f, new ConfigDescription("The intensity of the camera shake.", (AcceptableValueBase)(object)new AcceptableValueRange<float>(0f, 10f), Array.Empty<object>()));
			ConfigPlayWarningSound = ((BaseUnityPlugin)this).Config.Bind<bool>("2 - Break Warning", "PlayWarningSound", true, new ConfigDescription("Whether to play a fizzing sound as a warning when the nuke has only one hit remaining.", (AcceptableValueBase)null, Array.Empty<object>()));
			ConfigWarningVolume = ((BaseUnityPlugin)this).Config.Bind<float>("2 - Break Warning", "WarningVolume", 0.3f, new ConfigDescription("The volume of the warning sound.", (AcceptableValueBase)(object)new AcceptableValueRange<float>(0f, 1f), Array.Empty<object>()));
			_configEnableDebugLogging = ((BaseUnityPlugin)this).Config.Bind<bool>("Debug", "EnableDebugLogging", false, new ConfigDescription("Whether to enable debug logging.", (AcceptableValueBase)null, Array.Empty<object>()));
			Instance = this;
			((Component)this).gameObject.transform.parent = null;
			((Object)((Component)this).gameObject).hideFlags = (HideFlags)61;
			Logger.LogInfo((object)$"{((BaseUnityPlugin)this).Info.Metadata.GUID} v{((BaseUnityPlugin)this).Info.Metadata.Version} has loaded!");
		}

		public static void Debug(string message)
		{
			if (_configEnableDebugLogging.Value)
			{
				Logger.LogDebug((object)message);
			}
		}
	}
	public class NukeValuable : Trap
	{
		public Transform center;

		private ParticleScriptExplosion _particleScriptExplosion;

		private int _hitCount;

		public Sound warningSound;

		public override void Start()
		{
			((Trap)this).Start();
			_particleScriptExplosion = ((Component)this).GetComponent<ParticleScriptExplosion>();
			LegalizeNuclearBombs.Debug($"New nuke valuable spawned ({((Object)this).GetInstanceID()})");
		}

		public void Explode()
		{
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			_particleScriptExplosion.Spawn(center.position, LegalizeNuclearBombs.ConfigExplosionStrength.Value, LegalizeNuclearBombs.ConfigPlayerDamage.Value, LegalizeNuclearBombs.ConfigEnemyDamage.Value, LegalizeNuclearBombs.ConfigExplosionStrength.Value, false, false, LegalizeNuclearBombs.ConfigShakeMultiplier.Value);
			LegalizeNuclearBombs.Debug($"KABOOM ({((Object)this).GetInstanceID()})");
		}

		public void PotentialExplodeLight()
		{
			if (base.isLocal && LegalizeNuclearBombs.ConfigHitSensitivity.Value > 1)
			{
				PotentialExplodeHeavy();
			}
		}

		public void PotentialExplodeMedium()
		{
			if (base.isLocal && LegalizeNuclearBombs.ConfigHitSensitivity.Value > 0)
			{
				PotentialExplodeHeavy();
			}
		}

		public void PotentialExplodeHeavy()
		{
			//IL_00b8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00be: Unknown result type (might be due to invalid IL or missing references)
			if (!base.isLocal || LegalizeNuclearBombs.ConfigMaxHitCount.Value <= 0)
			{
				return;
			}
			if (_hitCount >= LegalizeNuclearBombs.ConfigMaxHitCount.Value - 1)
			{
				Explode();
				return;
			}
			LegalizeNuclearBombs.Debug($"_hitCount: {_hitCount + 1} ({((Object)this).GetInstanceID()})");
			if (_hitCount >= LegalizeNuclearBombs.ConfigMaxHitCount.Value - 2)
			{
				if (SemiFunc.IsMultiplayer())
				{
					base.photonView.RPC("PlayWarningRPC", (RpcTarget)0, Array.Empty<object>());
				}
				else
				{
					PlayWarningRPC();
				}
			}
			_hitCount++;
		}

		[PunRPC]
		public void PlayWarningRPC(PhotonMessageInfo info = default(PhotonMessageInfo))
		{
			//IL_0031: Unknown result type (might be due to invalid IL or missing references)
			if (LegalizeNuclearBombs.ConfigPlayWarningSound.Value)
			{
				warningSound.Volume = LegalizeNuclearBombs.ConfigWarningVolume.Value;
				warningSound.Play(center.position, 1f, 1f, 1f, 1f);
				LegalizeNuclearBombs.Debug($"Played audio warning; one hit left ({((Object)this).GetInstanceID()})");
			}
		}
	}
}