Decompiled source of LegalizeNuclearBombs v3.0.1

LegalizeNuclearBombs.dll

Decompiled a week ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using Microsoft.CodeAnalysis;
using Photon.Pun;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("")]
[assembly: AssemblyCompany("BLOKBUSTR")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("3.0.1.0")]
[assembly: AssemblyInformationalVersion("3.0.1+7aeda39ea6ad9334e13ae5234a3069fc89670763")]
[assembly: AssemblyProduct("LegalizeNuclearBombs")]
[assembly: AssemblyTitle("LegalizeNuclearBombs")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("3.0.1.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
namespace LegalizeNuclearBombs
{
	[BepInPlugin("BLOKBUSTR.LegalizeNuclearBombs", "LegalizeNuclearBombs", "3.0.1")]
	public class LegalizeNuclearBombs : BaseUnityPlugin
	{
		public enum HitSensitivity
		{
			Light,
			Medium,
			Heavy
		}

		public static ConfigEntry<HitSensitivity> configHitSensitivity;

		public static ConfigEntry<int> configMaxHitCount;

		public static ConfigEntry<float> configExplosionStrength;

		public static ConfigEntry<int> configPlayerDamage;

		public static ConfigEntry<int> configEnemyDamage;

		public static ConfigEntry<float> configCameraShakeStrength;

		public static ConfigEntry<float> configExplosionDelayTime;

		public static ConfigEntry<float> configExplosionDelayVolume;

		public static ConfigEntry<bool> configExplosionDelayParticles;

		public static ConfigEntry<bool> configExplosionDelayCameraGlitch;

		public static ConfigEntry<bool> configExplosionUraniumCloud;

		public static ConfigEntry<float> configWarningVolume;

		public static ConfigEntry<bool> configShowWarningVisual;

		public static ConfigEntry<float> configWarningCameraShakeStrength;

		internal static ConfigEntry<bool> configEnableDebug;

		internal static LegalizeNuclearBombs Instance { get; private set; }

		internal static ManualLogSource Logger => Instance._logger;

		private ManualLogSource _logger => ((BaseUnityPlugin)this).Logger;

		private void Awake()
		{
			Instance = this;
			((Component)this).gameObject.transform.parent = null;
			((Object)((Component)this).gameObject).hideFlags = (HideFlags)61;
			RegisterConfig();
			Logger.LogInfo((object)$"{((BaseUnityPlugin)this).Info.Metadata.GUID} v{((BaseUnityPlugin)this).Info.Metadata.Version} has loaded!");
			Debug("Debug logging is enabled.");
		}

		private void RegisterConfig()
		{
			//IL_0044: Unknown result type (might be due to invalid IL or missing references)
			//IL_004e: Expected O, but got Unknown
			//IL_0081: Unknown result type (might be due to invalid IL or missing references)
			//IL_008b: Expected O, but got Unknown
			//IL_00ba: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c4: Expected O, but got Unknown
			//IL_00f3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00fd: Expected O, but got Unknown
			//IL_0130: Unknown result type (might be due to invalid IL or missing references)
			//IL_013a: Expected O, but got Unknown
			//IL_016d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0177: Expected O, but got Unknown
			//IL_01aa: Unknown result type (might be due to invalid IL or missing references)
			//IL_01b4: Expected O, but got Unknown
			//IL_0247: Unknown result type (might be due to invalid IL or missing references)
			//IL_0251: Expected O, but got Unknown
			//IL_02a4: Unknown result type (might be due to invalid IL or missing references)
			//IL_02ae: Expected O, but got Unknown
			configHitSensitivity = ((BaseUnityPlugin)this).Config.Bind<HitSensitivity>("Nuke", "HitSensitivity", HitSensitivity.Medium, "The minimum impact strength that the nuke is sensitive to.");
			configMaxHitCount = ((BaseUnityPlugin)this).Config.Bind<int>("Nuke", "MaxHitCount", 3, new ConfigDescription("The number of hits the nuke can take until it explodes. Set to 0 to disable and make it explode only when it loses all value (this will disable the explosion delay!).", (AcceptableValueBase)(object)new AcceptableValueRange<int>(0, 10), Array.Empty<object>()));
			configExplosionStrength = ((BaseUnityPlugin)this).Config.Bind<float>("Nuke", "ExplosionStrength", 12f, new ConfigDescription("The strength of the explosion.", (AcceptableValueBase)(object)new AcceptableValueRange<float>(1f, 25f), Array.Empty<object>()));
			configPlayerDamage = ((BaseUnityPlugin)this).Config.Bind<int>("Nuke", "PlayerDamage", 200, new ConfigDescription("The amount of damage dealt to players.", (AcceptableValueBase)(object)new AcceptableValueRange<int>(0, 1000), Array.Empty<object>()));
			configEnemyDamage = ((BaseUnityPlugin)this).Config.Bind<int>("Nuke", "EnemyDamage", 400, new ConfigDescription("The amount of damage dealt to enemies.", (AcceptableValueBase)(object)new AcceptableValueRange<int>(0, 1000), Array.Empty<object>()));
			configCameraShakeStrength = ((BaseUnityPlugin)this).Config.Bind<float>("Nuke", "CameraShakeStrength", 5f, new ConfigDescription("The intensity of the explosion camera shake.", (AcceptableValueBase)(object)new AcceptableValueRange<float>(0f, 10f), Array.Empty<object>()));
			configExplosionDelayTime = ((BaseUnityPlugin)this).Config.Bind<float>("Explosion Delay", "ExplosionDelayTime", 1f, new ConfigDescription("Time in seconds that the explosion will be delayed after the nuke has taken its last hit. Can be adjusted to match the length of a custom sound added with loaforcsSoundAPI, as long as it's under 10 seconds. Please do not change if using the default sound.", (AcceptableValueBase)(object)new AcceptableValueRange<float>(0f, 10f), Array.Empty<object>()));
			configExplosionDelayVolume = ((BaseUnityPlugin)this).Config.Bind<float>("Explosion Delay", "ExplosionDelayVolume", 0.65f, new ConfigDescription("The volume of the explosion delay sound.", (AcceptableValueBase)(object)new AcceptableValueRange<float>(0f, 1f), Array.Empty<object>()));
			configExplosionDelayParticles = ((BaseUnityPlugin)this).Config.Bind<bool>("Explosion Delay", "ExplosionDelayParticles", true, "Whether to play particle effects during the explosion delay.");
			configExplosionDelayCameraGlitch = ((BaseUnityPlugin)this).Config.Bind<bool>("Explosion Delay", "ExplosionDelayCameraGlitch", true, "Whether to play the camera glitch effect to players holding the nuke when its explosion delay begins.");
			configExplosionUraniumCloud = ((BaseUnityPlugin)this).Config.Bind<bool>("Uranium Cloud", "ExplosionUraniumCloud", true, "Whether to spawn a uranium cloud upon explosion.");
			configWarningVolume = ((BaseUnityPlugin)this).Config.Bind<float>("Break Warning", "WarningVolume", 0.35f, new ConfigDescription("The volume of the warning sound. Set to 0 to disable.", (AcceptableValueBase)(object)new AcceptableValueRange<float>(0f, 1f), Array.Empty<object>()));
			configShowWarningVisual = ((BaseUnityPlugin)this).Config.Bind<bool>("Break Warning", "ShowWarningVisual", true, "Whether to momentarily show a red glow on the nuke when the break warning triggers.");
			configWarningCameraShakeStrength = ((BaseUnityPlugin)this).Config.Bind<float>("Break Warning", "WarningCameraShakeStrength", 1.5f, new ConfigDescription("The intensity of the warning camera shake.", (AcceptableValueBase)(object)new AcceptableValueRange<float>(0f, 3f), Array.Empty<object>()));
			configEnableDebug = ((BaseUnityPlugin)this).Config.Bind<bool>("Debug", "EnableDebugLogging", false, "Whether to enable debug logging.");
		}

		public static void Debug(string message, Object? obj = null)
		{
			if (configEnableDebug.Value)
			{
				Logger.LogDebug((object)(Object.op_Implicit(obj) ? (((object)obj)?.ToString() + ": " + message) : message));
			}
		}
	}
	public class NukeValuable : MonoBehaviour
	{
		public Transform center;

		public GameObject mesh;

		private Material material;

		private static readonly int emissionColor = Shader.PropertyToID("_EmissionColor");

		private PhysGrabObject physGrabObject;

		private PhotonView photonView;

		public GameObject uraniumCloudPrefab;

		public Sound warningSound;

		public Sound explosionDelaySound;

		private int hitCount;

		private bool detonated;

		public List<ParticleSystem> explosionParticles;

		private bool explosionDelayActive;

		private bool explosionDelayImpulse = true;

		private float explosionDelayTime;

		private bool emissionActive;

		private bool emissionImpulse;

		private float emissionTime;

		private void Start()
		{
			material = ((Renderer)mesh.GetComponent<MeshRenderer>()).material;
			physGrabObject = ((Component)this).GetComponent<PhysGrabObject>();
			photonView = ((Component)this).GetComponent<PhotonView>();
			LegalizeNuclearBombs.Debug("New nuke valuable spawned", (Object?)(object)this);
		}

		private void Update()
		{
			EmissionLogic();
			if (!SemiFunc.IsNotMasterClient() && explosionDelayActive)
			{
				ExplosionDelayLogic();
			}
		}

		private void EmissionLogic()
		{
			//IL_0072: Unknown result type (might be due to invalid IL or missing references)
			//IL_0098: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e7: Unknown result type (might be due to invalid IL or missing references)
			//IL_004a: Unknown result type (might be due to invalid IL or missing references)
			//IL_012d: Unknown result type (might be due to invalid IL or missing references)
			if (!emissionActive)
			{
				emissionImpulse = true;
				return;
			}
			if (emissionImpulse)
			{
				GameDirector.instance.CameraImpact.ShakeDistance(LegalizeNuclearBombs.configWarningCameraShakeStrength.Value, 1f, 6f, ((Component)this).transform.position, 0.25f);
				emissionImpulse = false;
			}
			LegalizeNuclearBombs.Debug($"emissionColor: {material.GetColor(emissionColor).r}");
			material.SetColor(emissionColor, Color.white * Mathf.Lerp(material.GetColor(emissionColor).r, Mathf.Clamp(emissionTime, 0f, 1f), 0.35f));
			if (material.GetColor(emissionColor).r > 0.01f)
			{
				if (emissionTime > 0f)
				{
					emissionTime -= Time.deltaTime;
				}
			}
			else
			{
				material.SetColor(emissionColor, Color.black);
				emissionActive = false;
			}
		}

		private void ExplosionDelayLogic()
		{
			//IL_0061: Unknown result type (might be due to invalid IL or missing references)
			//IL_0067: Unknown result type (might be due to invalid IL or missing references)
			explosionDelayTime -= Time.deltaTime;
			if (explosionDelayTime <= 0f)
			{
				SetExplode();
			}
			else if (explosionDelayImpulse)
			{
				if (SemiFunc.IsMultiplayer())
				{
					photonView.RPC("ExplosionDelayRPC", (RpcTarget)0, Array.Empty<object>());
				}
				else
				{
					ExplosionDelayRPC();
				}
				explosionDelayImpulse = false;
			}
		}

		[PunRPC]
		private void ExplosionDelayRPC(PhotonMessageInfo info = default(PhotonMessageInfo))
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_0061: Unknown result type (might be due to invalid IL or missing references)
			//IL_003b: Unknown result type (might be due to invalid IL or missing references)
			if (!SemiFunc.MasterOnlyRPC(info))
			{
				return;
			}
			float value = LegalizeNuclearBombs.configExplosionDelayVolume.Value;
			if (value > 0f)
			{
				explosionDelaySound.Play(((Component)center).transform.position, value, 1f, 1f, 1f);
			}
			material.SetColor(emissionColor, Color.white);
			if (GameplayManager.instance.photosensitivity)
			{
				return;
			}
			if (LegalizeNuclearBombs.configExplosionDelayCameraGlitch.Value && physGrabObject.grabbedLocal)
			{
				CameraGlitch.Instance.PlayLong();
			}
			foreach (ParticleSystem explosionParticle in explosionParticles)
			{
				explosionParticle.Play();
			}
		}

		public void PotentialExplodeLight()
		{
			if (!SemiFunc.IsNotMasterClient() && LegalizeNuclearBombs.configHitSensitivity.Value == LegalizeNuclearBombs.HitSensitivity.Light)
			{
				PotentialExplodeHeavy();
			}
		}

		public void PotentialExplodeMedium()
		{
			if (!SemiFunc.IsNotMasterClient() && LegalizeNuclearBombs.configHitSensitivity.Value != LegalizeNuclearBombs.HitSensitivity.Heavy)
			{
				PotentialExplodeHeavy();
			}
		}

		public void PotentialExplodeHeavy()
		{
			//IL_00dd: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e3: Unknown result type (might be due to invalid IL or missing references)
			if (SemiFunc.IsNotMasterClient() || LegalizeNuclearBombs.configMaxHitCount.Value <= 0)
			{
				return;
			}
			hitCount++;
			if (hitCount >= LegalizeNuclearBombs.configMaxHitCount.Value)
			{
				if (explosionDelayActive)
				{
					return;
				}
				if (LegalizeNuclearBombs.configExplosionDelayTime.Value <= 0f)
				{
					SetExplode();
				}
				else
				{
					explosionDelayTime = LegalizeNuclearBombs.configExplosionDelayTime.Value;
					explosionDelayActive = true;
				}
			}
			else if (hitCount >= LegalizeNuclearBombs.configMaxHitCount.Value - 1)
			{
				if (SemiFunc.IsMultiplayer())
				{
					photonView.RPC("PlayWarningRPC", (RpcTarget)0, Array.Empty<object>());
				}
				else
				{
					PlayWarningRPC();
				}
			}
			LegalizeNuclearBombs.Debug("hitCount: " + hitCount, (Object?)(object)this);
		}

		[PunRPC]
		private void PlayWarningRPC(PhotonMessageInfo info = default(PhotonMessageInfo))
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_0033: Unknown result type (might be due to invalid IL or missing references)
			if (SemiFunc.MasterOnlyRPC(info))
			{
				float value = LegalizeNuclearBombs.configWarningVolume.Value;
				if (value > 0f)
				{
					warningSound.Play(center.position, value, 1f, 1f, 1f);
				}
				if (LegalizeNuclearBombs.configShowWarningVisual.Value)
				{
					emissionTime = 1.5f;
					emissionImpulse = true;
					emissionActive = true;
				}
				LegalizeNuclearBombs.Debug("Played warning, one hit left", (Object?)(object)this);
			}
		}

		public void SetExplode()
		{
			if (!SemiFunc.IsNotMasterClient())
			{
				float value = LegalizeNuclearBombs.configExplosionStrength.Value;
				int value2 = LegalizeNuclearBombs.configPlayerDamage.Value;
				bool value3 = LegalizeNuclearBombs.configExplosionUraniumCloud.Value;
				if (SemiFunc.IsMultiplayer())
				{
					photonView.RPC("SetExplodeRPC", (RpcTarget)1, new object[3] { value, value2, value3 });
				}
				Explode(value, value2, value3);
			}
		}

		[PunRPC]
		private void SetExplodeRPC(float explosionStrength, int playerDamage, bool uranium, PhotonMessageInfo info = default(PhotonMessageInfo))
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			if (SemiFunc.MasterOnlyRPC(info))
			{
				Explode(explosionStrength, playerDamage, uranium);
			}
		}

		public void Explode(float explosionStrength, int playerDamage, bool uranium)
		{
			//IL_0023: Unknown result type (might be due to invalid IL or missing references)
			//IL_0066: Unknown result type (might be due to invalid IL or missing references)
			//IL_006b: Unknown result type (might be due to invalid IL or missing references)
			if (!detonated)
			{
				detonated = true;
				((Component)this).GetComponent<ParticleScriptExplosion>().Spawn(center.position, explosionStrength, playerDamage, LegalizeNuclearBombs.configEnemyDamage.Value, LegalizeNuclearBombs.configExplosionStrength.Value, false, false, LegalizeNuclearBombs.configCameraShakeStrength.Value);
				if (uranium)
				{
					Object.Instantiate<GameObject>(uraniumCloudPrefab, ((Component)center).transform.position, Quaternion.identity).GetComponent<UraniumScript>();
				}
				if (Object.op_Implicit((Object)(object)physGrabObject))
				{
					physGrabObject.impactDetector.DestroyObject(true);
				}
				LegalizeNuclearBombs.Debug($"Explode (explosionStrength: {explosionStrength}, playerDamage = {playerDamage}, uranium = {uranium})", (Object?)(object)this);
			}
		}
	}
}