TargetedVolume and NotTargetedVolume, which affect the sounds that are played when Loom begins to target a player or loses interest in them, respectively.FixGlobalClapAudio config and patch, since that bug is now fixed in vanilla.The config has slightly changed, so I suggest deleting/resetting it.
EnableDebug somehow being true by default, despite it CLEARLY being declared as false?? I have no clue what happened here...MaxHealthClapPlayerDamage and ClapEnemyDamageMovementSpeed and MovementSpeedLeavePlayerLookDistanceScreenEffectShowHands and ScreenEffectShowVeinsIdleLoopVolumeFixGlobalClapAudio