R.E.P.O.
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Latest version
4.1.0
Last Updated
First Uploaded
Downloads
25
Likes
0
Size
305KB
Dependants

4.1.0

  • Expanded multiplayer to 150 participants including spectators, with up to 144 competitors.
  • Added up to 24 teams of one to six members. One-person teams compete individually; multiple teammates cooperate for a shared result. Races with only one competitive team use solo Time scoring.
  • Added a lobby assignment panel with Spectators, 24 team slots and Random. Use large member rows for drag-and-drop or click a member and then a destination; hosts assign anyone and guests assign themselves. New arrivals fill empty teams in number order, then join the least populated team; your own row stays first on every page.
  • Added configurable shared revivals and a starting-size bonus for smaller teams. Team elimination makes the entire score zero and prevents all further revival.
  • Added spectating from the start, when joining an ongoing race and after elimination, with teammate-only spectating before a team is wiped out.
  • Added separate dead-player voice chat: dead teammates before elimination, then a TEAM/GLOBAL choice after elimination via an on-screen button or F2. Global includes eliminated competitors and spectators; living competitors cannot hear dead voice.
  • Added team-host selection at the start and automatic replacement after disconnects, based on average teammate ping. Prefer another member at 50 ms or less over the global host in teams of two or more; replacement preserves team progress and revivals.
  • Expanded results to show up to 24 shared team results for 144 competitors, including the team-size bonus.
  • Matched ScoreRace buttons and the foreground cursor to the native menu appearance, with distinct focus and selection outlines.

4.0.1

  • Removed the 5,000-point Delivery cap. Eligible delivered value beyond the stage's starting valuable total earns points at 40% of the base rate, with no upper limit.
  • Extended the solo time reference to 600 + 60 x (level - 1) + 180 x (extraction points - 1) seconds, using the extraction-point count at stage start.
  • Reduced full-health cosmetic box bonuses to 50 / 100 / 200 / 400 points for Common / Uncommon / Rare / Ultra Rare. Bonuses remain proportional to the box's remaining HP.
  • Prevented duplicate melee and ranged weapons, including cart weapons, within each player's supplies. If distinct candidates run out, only available weapons are supplied; fixed item selection follows the pool order.
  • Added the stage name and level to the results header.
  • Added a Japanese summary to the package description.

4.0.0

  • First Release
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