
SkillFern
Replaces shop upgrades with a polished skill tree systemNOW WORKS IN SINGLEPLAYER
Changes in 1.3.0
- added edge nodes for lategame balancing (see below)
- plays a camera glitch animation when gaining or spending SP
SkillFern
Adds a skill tree (or fern) to replace the R.E.P.O. upgrades system.
Note: It is recommended you play this mod with a shop price multiplier to compensate for the lack of needing to buy upgrades. DougHRito's ShopPriceMultiplier set to 1.3 works well for my friends and I
This mod comes with:
- Fair and equal progression for all players
- No more fighting over the last strength upgrade in the shop
- New strategies and opportunities to pursue upgrades you wouldn't normally purchase
How does it work?
Accessing the skills menu
You can access the skill fern from the button at the top right of your pause menu.
Click on a node to purchase it, applying the respective upgrade.
Earning points
Earn two skill points per completed level plus one (+1 to the base rate I mean) every time the moon phase changes.
Edge nodes
The larger nodes at the edge of the tree can be purchased unlimited times at increasing price.
Bugs Reports/Comments
Please direct any bug reports or comments/suggestions for this mod to this thread on the R.E.P.O. modding discord server. I appreciate your feedback!
Config Options
General
StartingSkillPoints: The number of skill points each player starts with
BasePointsEarned: How many points should be earned per level
PointsPerMoon: How much to increase the base rate per moon
Miscellaneous
DisableUpgrades: Whether to disable the vanilla upgrades system (recommended)
FairDistribution: Ensures players who join later in a save or are disconnected during a level receive the total number of skill points gained this run
Edge Nodes
EdgeNodeBaseCost: Sets the base cost of an edge node.
EdgeNodeIncrement: How much the price of an edge node increases per purchase
Debug
EnableDebug: Enables my debug messages in the log
Known issues
- Tumble wings does not activate immediately when purchased in shop (but still applies once you leave)
Changelog
1.3.0
+ added edge nodes for lategame balancing (see below)
+ plays a camera glitch animation when gaining or spending SP
1.2.0
+ Added "Fair Distribution" config option (see below)
+ Fixed bug stopping health upgrades from working properly in shop
+ New menu icon