This is a slightly altered version of FixPluginTypesSerialization that works with Unity debug builds.
Most of the changes found in this branch come from DiFFoZ' FixPluginTypesSerializationDebug fork.
Hook into the native Unity engine for adding BepInEx plugin assemblies into the assembly list that is normally used for the assemblies sitting in the game Managed/ folder.
This solve a bug where custom Serializable structs and such stored in plugin assemblies are not properly getting deserialized by the engine.
BepInEx\patchers\FixPluginTypesSerialization folder into your BepInEx/patchers folder.KingEnderBrine
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