Decompiled source of AdvanceMyShop v1.1.1

AdvanceMyShop.dll

Decompiled 2 weeks ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Globalization;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using Photon.Pun;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp-firstpass")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: IgnoresAccessChecksTo("Autodesk.Fbx")]
[assembly: IgnoresAccessChecksTo("Facepunch.Steamworks.Win64")]
[assembly: IgnoresAccessChecksTo("FbxBuildTestAssets")]
[assembly: IgnoresAccessChecksTo("Klattersynth")]
[assembly: IgnoresAccessChecksTo("Photon3Unity3D")]
[assembly: IgnoresAccessChecksTo("PhotonChat")]
[assembly: IgnoresAccessChecksTo("PhotonRealtime")]
[assembly: IgnoresAccessChecksTo("PhotonUnityNetworking")]
[assembly: IgnoresAccessChecksTo("PhotonUnityNetworking.Utilities")]
[assembly: IgnoresAccessChecksTo("PhotonVoice.API")]
[assembly: IgnoresAccessChecksTo("PhotonVoice")]
[assembly: IgnoresAccessChecksTo("PhotonVoice.PUN")]
[assembly: IgnoresAccessChecksTo("SingularityGroup.HotReload.Runtime")]
[assembly: IgnoresAccessChecksTo("SingularityGroup.HotReload.Runtime.Public")]
[assembly: IgnoresAccessChecksTo("Sirenix.OdinInspector.Attributes")]
[assembly: IgnoresAccessChecksTo("Sirenix.Serialization.Config")]
[assembly: IgnoresAccessChecksTo("Sirenix.Serialization")]
[assembly: IgnoresAccessChecksTo("Sirenix.Utilities")]
[assembly: IgnoresAccessChecksTo("Unity.AI.Navigation")]
[assembly: IgnoresAccessChecksTo("Unity.Formats.Fbx.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.InputSystem")]
[assembly: IgnoresAccessChecksTo("Unity.InputSystem.ForUI")]
[assembly: IgnoresAccessChecksTo("Unity.Postprocessing.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.ShaderLibrary")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary")]
[assembly: IgnoresAccessChecksTo("Unity.TextMeshPro")]
[assembly: IgnoresAccessChecksTo("Unity.Timeline")]
[assembly: IgnoresAccessChecksTo("Unity.VisualScripting.Antlr3.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.VisualScripting.Core")]
[assembly: IgnoresAccessChecksTo("Unity.VisualScripting.Flow")]
[assembly: IgnoresAccessChecksTo("Unity.VisualScripting.State")]
[assembly: IgnoresAccessChecksTo("UnityEngine.ARModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.NVIDIAModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.UI")]
[assembly: IgnoresAccessChecksTo("websocket-sharp")]
[assembly: AssemblyCompany("Dj_Haski")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.1.1.0")]
[assembly: AssemblyInformationalVersion("1.1.1+12d60b6c4e82b2dae0e0baf44523191736648ad8")]
[assembly: AssemblyProduct("AdvanceMyShop")]
[assembly: AssemblyTitle("AdvanceMyShop")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.1.1.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace AdvanceMyShop
{
	[BepInPlugin("Dj_Haski.AdvanceMyShop", "AdvanceMyShop", "1.0")]
	public class AdvanceMyShop : BaseUnityPlugin
	{
		internal static AdvanceMyShop Instance { get; private set; }

		internal static ManualLogSource Logger => Instance._logger;

		private ManualLogSource _logger => ((BaseUnityPlugin)this).Logger;

		internal Harmony? Harmony { get; set; }

		private void Awake()
		{
			Instance = this;
			PluginConfig.Load(((BaseUnityPlugin)this).Config);
			((Component)this).gameObject.transform.parent = null;
			((Object)((Component)this).gameObject).hideFlags = (HideFlags)61;
			Patch();
			Logger.LogInfo((object)$"v{((BaseUnityPlugin)this).Info.Metadata.Version} is now injected in the game. Have fun :3");
		}

		internal void Patch()
		{
			//IL_001a: Unknown result type (might be due to invalid IL or missing references)
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0021: Expected O, but got Unknown
			//IL_0026: Expected O, but got Unknown
			if (Harmony == null)
			{
				Harmony val = new Harmony(((BaseUnityPlugin)this).Info.Metadata.GUID);
				Harmony val2 = val;
				Harmony = val;
			}
			Harmony.PatchAll();
		}

		internal void Unpatch()
		{
			Harmony? harmony = Harmony;
			if (harmony != null)
			{
				harmony.UnpatchSelf();
			}
		}
	}
	[HarmonyPatch(typeof(ItemAttributes), "GetValue")]
	[HarmonyPriority(0)]
	public class ItemAttributesPatch
	{
		private static float ApplyMultiplier(float source, float multiplier)
		{
			if (multiplier == 0f)
			{
				return source;
			}
			return source * (1f - multiplier / 100f);
		}

		public static bool Prefix(ItemAttributes __instance)
		{
			//IL_0060: Unknown result type (might be due to invalid IL or missing references)
			//IL_0065: Unknown result type (might be due to invalid IL or missing references)
			//IL_0067: Unknown result type (might be due to invalid IL or missing references)
			//IL_0069: Unknown result type (might be due to invalid IL or missing references)
			//IL_006b: Unknown result type (might be due to invalid IL or missing references)
			//IL_006e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0088: Expected I4, but got Unknown
			if (GameManager.Multiplayer() && !PhotonNetwork.IsMasterClient)
			{
				return true;
			}
			float randomNumber = Utils.GetRandomNumber(__instance.itemValueMin, __instance.itemValueMax);
			float num = __instance.value;
			if (num == 0f)
			{
				num = (float)Math.Round(ShopManager.instance.itemValueMultiplier * randomNumber);
				itemType itemType = __instance.itemType;
				itemType val = itemType;
				switch (val - 4)
				{
				case 1:
					num += num * ShopManager.instance.crystalValueIncrease * (float)RunManager.instance.levelsCompleted;
					break;
				case 4:
					num += num * ShopManager.instance.healthPackValueIncrease * (float)RunManager.instance.levelsCompleted;
					break;
				case 0:
					num += num * ShopManager.instance.upgradeValueIncrease * (float)StatsManager.instance.GetItemsUpgradesPurchased(__instance.itemName);
					break;
				}
				num *= PluginConfig.basePriceMultiplier.Value;
				num *= PluginConfig.itemMultipliers.GetValueOrDefault(((object)(itemType)(ref __instance.itemType)).ToString())?.Value ?? 1f;
			}
			if (PluginConfig.individualApply.Value)
			{
				num = ApplyMultiplier(num, PluginConfig.NextAppliableMultiplier());
			}
			else if (ShopManagerPatch.shopWideDiscount != 0)
			{
				num = ApplyMultiplier(num, ShopManagerPatch.shopWideDiscount);
			}
			if (PluginConfig.WillBeItemFree())
			{
				num = 0f;
			}
			else if (PluginConfig.WillBeItemOverpriced())
			{
				num *= PluginConfig.overpricedItemMultiplier.Value;
			}
			__instance.value = Utils.NormalizePrice(num);
			if (GameManager.Multiplayer())
			{
				__instance.photonView.RPC("GetValueRPC", (RpcTarget)1, new object[1] { __instance.value });
			}
			return false;
		}
	}
	internal static class PluginConfig
	{
		public static ConfigEntry<float> basePriceMultiplier = null;

		public static ConfigEntry<int> discountChance = null;

		public static ConfigEntry<int> overpriceChance = null;

		public static ConfigEntry<float> overpriceMultiplier = null;

		public static ConfigEntry<bool> individualApply = null;

		private static ConfigEntry<string> percentages = null;

		public static ConfigEntry<float> freeItemChance = null;

		public static ConfigEntry<float> overpricedItemChance = null;

		public static ConfigEntry<float> overpricedItemMultiplier = null;

		public static float[] normalizedPercentages = null;

		public static Dictionary<string, ConfigEntry<float>> itemMultipliers = new Dictionary<string, ConfigEntry<float>>();

		public static void Load(ConfigFile config)
		{
			//IL_0062: Unknown result type (might be due to invalid IL or missing references)
			//IL_006c: Expected O, but got Unknown
			//IL_00d4: Unknown result type (might be due to invalid IL or missing references)
			//IL_00de: Expected O, but got Unknown
			//IL_010c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0116: Expected O, but got Unknown
			//IL_0144: Unknown result type (might be due to invalid IL or missing references)
			//IL_014e: Expected O, but got Unknown
			//IL_017c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0186: Expected O, but got Unknown
			//IL_01eb: Unknown result type (might be due to invalid IL or missing references)
			//IL_01f5: Expected O, but got Unknown
			discountChance = config.Bind<int>("General", "DiscountChance", 50, "Chance of a discount to occur. Works shop wide. Set to 0 to disable.");
			overpriceChance = config.Bind<int>("General", "OverpriceChance", 50, "Chance of an overprice to occur. Works shop wide. Set to 0 to disable.");
			overpriceMultiplier = config.Bind<float>("General", "OverpriceMultiplier", 1f, new ConfigDescription("This multiplier will be applied to the base generated percentage from 'Percentages'. Set to 1 to disable.", (AcceptableValueBase)(object)new AcceptableValueRange<float>(0f, 10f), Array.Empty<object>()));
			individualApply = config.Bind<bool>("General", "IndividualApply", false, "If enabled, then each item will have a chance of being overpriced/discounted separately, rather than the whole shop.");
			percentages = config.Bind<string>("General", "Percentages", "0.5, 1, 2.5, 5, 10, 15, 20, 25, 30, 50", "List of percentages that will be used in the overpricing/discounts event.");
			freeItemChance = config.Bind<float>("General", "FreeItemChance", 0.5f, new ConfigDescription("Chance of a free item to occur. Works per item. Set to 0 to disable.", (AcceptableValueBase)(object)new AcceptableValueRange<float>(0f, 100f), Array.Empty<object>()));
			overpricedItemChance = config.Bind<float>("General", "OverpricedItemChance", 0.5f, new ConfigDescription("Chance of an REALLY overpriced item to occur. Works per item. Set to 0 to disable.", (AcceptableValueBase)(object)new AcceptableValueRange<float>(0f, 100f), Array.Empty<object>()));
			overpricedItemMultiplier = config.Bind<float>("General", "OverpricedItemMultiplier", 5f, new ConfigDescription("Multiplier applied to the overpriced item.", (AcceptableValueBase)(object)new AcceptableValueRange<float>(0f, 10f), Array.Empty<object>()));
			basePriceMultiplier = config.Bind<float>("Multipliers", "BasePriceMultiplier", 1f, new ConfigDescription("Base price multiplier applied to all items (e.g. price * multiplier). Set to 1 to disable.", (AcceptableValueBase)(object)new AcceptableValueRange<float>(-10f, 10f), Array.Empty<object>()));
			foreach (object value in Enum.GetValues(typeof(itemType)))
			{
				itemMultipliers.Add(value.ToString(), config.Bind<float>("Multipliers", $"MultiplierFor_{value}", 1f, new ConfigDescription($"Multiplier applied to '{value}' items. Set to 1 to disable.", (AcceptableValueBase)(object)new AcceptableValueRange<float>(-10f, 10f), Array.Empty<object>())));
			}
			normalizedPercentages = Array.ConvertAll(percentages.Value.Split(','), (string s) => Math.Clamp(float.Parse(s, CultureInfo.InvariantCulture), 0f, 100f));
		}

		public static float NextAppliableMultiplier()
		{
			Random random = new Random();
			if (Utils.GetRandomNumber(1f, 100f) <= (float)discountChance.Value)
			{
				return normalizedPercentages[random.Next(0, normalizedPercentages.Length - 1)];
			}
			if (Utils.GetRandomNumber(1f, 100f) <= (float)overpriceChance.Value)
			{
				return -1f * normalizedPercentages[random.Next(0, normalizedPercentages.Length - 1)];
			}
			return 0f;
		}

		public static bool WillBeItemFree()
		{
			return Utils.GetRandomNumber(1f, 100f) <= freeItemChance.Value;
		}

		public static bool WillBeItemOverpriced()
		{
			return Utils.GetRandomNumber(1f, 100f) <= overpricedItemChance.Value;
		}
	}
	[HarmonyPatch(typeof(ShopManager), "ShopInitialize")]
	internal class ShopManagerPatch
	{
		public static int shopWideDiscount;

		public static bool Prefix(ShopManager __instance)
		{
			if (!SemiFunc.RunIsShop() || !SemiFunc.IsMasterClientOrSingleplayer())
			{
				return true;
			}
			if (!PluginConfig.individualApply.Value)
			{
				shopWideDiscount = (int)PluginConfig.NextAppliableMultiplier();
				AdvanceMyShop.Logger.LogInfo((object)$"Rolled shop wide multiplier is: {shopWideDiscount}%");
			}
			else
			{
				shopWideDiscount = 0;
				AdvanceMyShop.Logger.LogInfo((object)"No shop wide multiplier is rolled, individual discounts will be applied instead.");
			}
			return true;
		}
	}
	internal class Utils
	{
		public static float GetRandomNumber(float min, float max)
		{
			Random random = new Random();
			return (float)(random.NextDouble() * (double)(max - min) + (double)min);
		}

		public static int NormalizePrice(float price)
		{
			return (int)Math.Round(price / 1000f);
		}
	}
}