CHANGELOG

Damp Mine - 0.0.7

  • 1 New normal module
  • Fixed some z-fighting on shelves and catwalks
  • Fixed casting pot randomizer not being set up correctly, causing it to never spawn in
  • Adjusted probability of the selection to have a 10% chance of not spawning a casting pot, rather than 40%
  • Fixed an occational disconnected navmesh in one of the lobby modules
  • Fixed missing planks in passage module
  • Fixed networking issue related to the casting pot randomizer. It should sync properly across players now
  • Adjusted casting pot molten metal materials to make iron color more distinguishable from silver

Damp Mine - 0.0.6

  • 2 New dead end modules
  • Adjusted some navmesh surfaces
  • Removed some pillars for better door opening
  • Had to redo some minecart placements in one of the modules

Damp Mine - 0.0.5

  • Addressed some network syncing issues (should fix objects not syncing across in multiplayer)
  • 2 New normal modules
  • Fixed small door audio
  • Adjusted collision for small door (it can open wider now)
  • Fixed some visual glitches
  • Fixed some collision issues between 2 conveyor belts
  • Adjusted some killbox settings (hopefully they wont stop working now)
  • New surface materials to some module rooms
  • Shader fixes/adjustments

Damp Mine - 0.0.4

  • Implemented changelog
  • Updated readme

Damp Mine - 0.0.3

  • 1 New passage module
  • Adjusted main door colliders (they should open further now)
  • Replaced main door UV mapping, texture and material
  • Fixed extraction point outline visuals

Damp Mine - 0.0.2

  • Implemented readme

Damp Mine - 0.0.1

  • Initial release