CHANGELOG
Damp Mine - 0.0.7
- 1 New normal module
- Fixed some z-fighting on shelves and catwalks
- Fixed casting pot randomizer not being set up correctly, causing it to never spawn in
- Adjusted probability of the selection to have a 10% chance of not spawning a casting pot, rather than 40%
- Fixed an occational disconnected navmesh in one of the lobby modules
- Fixed missing planks in passage module
- Fixed networking issue related to the casting pot randomizer. It should sync properly across players now
- Adjusted casting pot molten metal materials to make iron color more distinguishable from silver
Damp Mine - 0.0.6
- 2 New dead end modules
- Adjusted some navmesh surfaces
- Removed some pillars for better door opening
- Had to redo some minecart placements in one of the modules
Damp Mine - 0.0.5
- Addressed some network syncing issues (should fix objects not syncing across in multiplayer)
- 2 New normal modules
- Fixed small door audio
- Adjusted collision for small door (it can open wider now)
- Fixed some visual glitches
- Fixed some collision issues between 2 conveyor belts
- Adjusted some killbox settings (hopefully they wont stop working now)
- New surface materials to some module rooms
- Shader fixes/adjustments
Damp Mine - 0.0.4
- Implemented changelog
- Updated readme
Damp Mine - 0.0.3
- 1 New passage module
- Adjusted main door colliders (they should open further now)
- Replaced main door UV mapping, texture and material
- Fixed extraction point outline visuals
Damp Mine - 0.0.2
- Implemented readme
Damp Mine - 0.0.1
- Initial release