CHANGELOG

Damp Mine - 0.0.13

  • 1 New passage module
  • Network optimizations for randomized objects (the room (user 0) is out of 'room' viewIDs)
  • Drawers now work like carts, so valuables wont take collision damage when inside and moved
  • Implemented checks for casting pot, in case it gets destroyed or detached from its hinge

Damp Mine - 0.0.12

  • Refined textures for some objects
  • Implemented some new assets
  • Tweaked some material settings
  • Fixed some mesh issues
  • Made an extraction module smaller to avoid rare overlap of modules
  • Fixed the casting pot random selector from being misconfigured, hopefully for the last time
  • Added new casting metal types
  • Tweaked casting pot spawn weights
  • Tweaked casting metal value modifiers
  • Casting pot will now only work on Tiny, Small, Medium and Big valuables
  • Made garbage container slightly wider

Damp Mine - 0.0.11

  • New textures/materials for remaining objects
  • Some mesh fixes
  • Pallet texture is less grainy
  • Metal casting pot will always spawn now

Damp Mine - 0.0.10

  • 1 New passage module
  • New textures/materials for various objects
  • Fixed a light clipping issue with hanging lanterns
  • Adjusted some colors on wall materials

Damp Mine - 0.0.9

  • 1 New normal module
  • 1 New passage module
  • Fixed extraction module disabled volume colliders
  • Adjusted some lights to make the levels more bright
  • Adjusted some floor properties relating to material types across all modules

Damp Mine - 0.0.8

  • 1 New dead end module
  • 2 New extraction modules
  • Fixed some navmesh issues on previous fix for missing planks
  • Re-added missing plank used as table
  • Moved a box to make it easier to get the valuable out
  • Adjusted some lights to make the levels a bit brighter

Damp Mine - 0.0.7

  • 1 New normal module
  • Fixed some z-fighting on shelves and catwalks
  • Fixed casting pot randomizer not being set up correctly, causing it to never spawn in
  • Adjusted probability of the selection to have a 10% chance of not spawning a casting pot, rather than 40%
  • Fixed an occational disconnected navmesh in one of the lobby modules
  • Fixed missing planks in passage module
  • Fixed networking issue related to the casting pot randomizer. It should sync properly across players now
  • Adjusted casting pot molten metal materials to make iron color more distinguishable from silver

Damp Mine - 0.0.6

  • 2 New dead end modules
  • Adjusted some navmesh surfaces
  • Removed some pillars for better door opening
  • Had to redo some minecart placements in one of the modules

Damp Mine - 0.0.5

  • Addressed some network syncing issues (should fix objects not syncing across in multiplayer)
  • 2 New normal modules
  • Fixed small door audio
  • Adjusted collision for small door (it can open wider now)
  • Fixed some visual glitches
  • Fixed some collision issues between 2 conveyor belts
  • Adjusted some killbox settings (hopefully they wont stop working now)
  • New surface materials to some module rooms
  • Shader fixes/adjustments

Damp Mine - 0.0.4

  • Implemented changelog
  • Updated readme

Damp Mine - 0.0.3

  • 1 New passage module
  • Adjusted main door colliders (they should open further now)
  • Replaced main door UV mapping, texture and material
  • Fixed extraction point outline visuals

Damp Mine - 0.0.2

  • Implemented readme

Damp Mine - 0.0.1

  • Initial release