Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
CHANGELOG
Damp Mine - 0.0.13
- 1 New passage module
- Network optimizations for randomized objects (the room (user 0) is out of 'room' viewIDs)
- Drawers now work like carts, so valuables wont take collision damage when inside and moved
- Implemented checks for casting pot, in case it gets destroyed or detached from its hinge
Damp Mine - 0.0.12
- Refined textures for some objects
- Implemented some new assets
- Tweaked some material settings
- Fixed some mesh issues
- Made an extraction module smaller to avoid rare overlap of modules
- Fixed the casting pot random selector from being misconfigured, hopefully for the last time
- Added new casting metal types
- Tweaked casting pot spawn weights
- Tweaked casting metal value modifiers
- Casting pot will now only work on Tiny, Small, Medium and Big valuables
- Made garbage container slightly wider
Damp Mine - 0.0.11
- New textures/materials for remaining objects
- Some mesh fixes
- Pallet texture is less grainy
- Metal casting pot will always spawn now
Damp Mine - 0.0.10
- 1 New passage module
- New textures/materials for various objects
- Fixed a light clipping issue with hanging lanterns
- Adjusted some colors on wall materials
Damp Mine - 0.0.9
- 1 New normal module
- 1 New passage module
- Fixed extraction module disabled volume colliders
- Adjusted some lights to make the levels more bright
- Adjusted some floor properties relating to material types across all modules
Damp Mine - 0.0.8
- 1 New dead end module
- 2 New extraction modules
- Fixed some navmesh issues on previous fix for missing planks
- Re-added missing plank used as table
- Moved a box to make it easier to get the valuable out
- Adjusted some lights to make the levels a bit brighter
Damp Mine - 0.0.7
- 1 New normal module
- Fixed some z-fighting on shelves and catwalks
- Fixed casting pot randomizer not being set up correctly, causing it to never spawn in
- Adjusted probability of the selection to have a 10% chance of not spawning a casting pot, rather than 40%
- Fixed an occational disconnected navmesh in one of the lobby modules
- Fixed missing planks in passage module
- Fixed networking issue related to the casting pot randomizer. It should sync properly across players now
- Adjusted casting pot molten metal materials to make iron color more distinguishable from silver
Damp Mine - 0.0.6
- 2 New dead end modules
- Adjusted some navmesh surfaces
- Removed some pillars for better door opening
- Had to redo some minecart placements in one of the modules
Damp Mine - 0.0.5
- Addressed some network syncing issues (should fix objects not syncing across in multiplayer)
- 2 New normal modules
- Fixed small door audio
- Adjusted collision for small door (it can open wider now)
- Fixed some visual glitches
- Fixed some collision issues between 2 conveyor belts
- Adjusted some killbox settings (hopefully they wont stop working now)
- New surface materials to some module rooms
- Shader fixes/adjustments
Damp Mine - 0.0.4
- Implemented changelog
- Updated readme
Damp Mine - 0.0.3
- 1 New passage module
- Adjusted main door colliders (they should open further now)
- Replaced main door UV mapping, texture and material
- Fixed extraction point outline visuals
Damp Mine - 0.0.2
- Implemented readme
Damp Mine - 0.0.1
- Initial release