
ExtractionRandomizerPlus
Pick a random extraction count per level include multiplayer sync..Extraction Randomizer Plus
Randomizes how many extraction points each R.E.P.O. level gets. The host rolls the count and raises the vanilla generator's extraction budget. The generated map (and haul goal) is then synced by the game.
Inspired by B1MSE's ExtractionPointRandomizer. This is a separate rewrite (host-authoritative count, can request more extracts than vanilla's usual 5).
Install
Everyone in the lobby must install this mod.
Uninstall B1MSE-ExtractionPointRandomizer. That older plugin still disables extra extracts on each client using its own roll, which is what made multiplayer counts disagree.
Who needs it
- Recommended: every player in the lobby.
- Extraction rooms: the host generates them; vanilla map sync sends those rooms.
Config (host)
Edit BepInEx/config/firenyth.extractionrandomizerplus.cfg (or REPOConfig):
| Setting | Default | Meaning |
|---|---|---|
| Minimum | 1 | Lowest total extracts per level (truck counts; 1 = truck only) |
| Maximum | 3 | Highest total extracts per level (truck counts) |
| Haul Goal Multiplier | 0.33 | Host scales haul once, then vanilla RPC syncs it |
Only the host's Min/Max/multiplier matter for the generated level.
Limits
The generator still needs dead-end rooms for extracts. Asking for 8 does not guarantee 8 if the map has too few one-door tiles. The log will show ExtractionAmount: 4 -> 7 (total 8 incl. truck extraction); if fewer appear, the generator ran out of legal spots, not a lobby desync.
Verify
Host BepInEx/LogOutput.log should look like:
[ExtractionRandomizerPlus] Level: <room>|Level - Wizard|..., Seed: ..., Target: 6 total extraction points (range 2-7)
[ExtractionRandomizerPlus] ExtractionAmount: 4 -> 5 (total 6 incl. truck extraction)