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LetMeSoloThem
Solo-rebalance for R.E.P.O.: spawn grace, Spare Chassis self-revive, Solo Sword + Tranq starter kit, configurable damage scaling.Let me Solo Them
A solo-rebalance mod for R.E.P.O. (Semiwork, 2025). Named after the Elden Ring "Let Me Solo Her" meme — gives the lone player a fighting chance.
Every gameplay value is exposed as a config entry. Tune to taste.
Features
- Spawn Grace — Forces a configurable grace timer (default 105s) at the start of every solo level before enemies start spawning.
- Spare Chassis self-revive — Free extra-lives system. Configurable starting lives, per-level grants, respawn location, and HP-on-revive. Includes a zero-HP backup that catches self-destruct edge cases the vanilla death pipeline misses.
- Solo Sword + Tranq starter kit — Spawns an unlimited-durability sword and a tranq gun in front of you at level start. Both are configurable (damage %, stun duration, fire rate, spawn location).
- Solo Damage Multiplier — Scales player-incoming damage by lobby size. Defaults: solo 0.5×, duo 0.75×, trio 0.9×, quad 1.0× (vanilla).
- On-screen HUD — Shows the grace countdown and chassis state.
Installation
- Install BepInEx 5.4 for R.E.P.O.
- Drop
LetMeSoloThem.dllintoBepInEx/plugins/. - Launch the game once to generate
BepInEx/config/com.pogwas.letmesolothem.cfg, then edit it to taste — or use REPOConfig for an in-game UI.
Configuration sections
| Section | What it controls |
|---|---|
Spawn Grace |
Solo grace-timer length and override-vs-floor mode |
HUD |
Toggle and font size of the on-screen HUD |
Self-Revive |
Spare Chassis system: lives, HP%, respawn location, MP behavior, zero-HP backup |
Solo Sword |
Sword grant, damage %, spawn location |
Solo Tranq |
Tranq gun grant, stun duration, fire rate |
Solo Damage |
Player-count-keyed damage multipliers (solo/duo/trio/quad) |
Bug reports
Please open an Issue and include:
- R.E.P.O. game version
- Mod version
- Your
BepInEx/LogOutput.log(or the relevant ~50 lines around the bug) - Other plugins installed
- Steps to reproduce
License
MIT — see LICENSE.