MonsterSounds
Plays your own audio files (mp3/wav/ogg) from any monster as it walks, matched by name in a simple config file.MonsterSounds
Plays audio files (mp3/wav/ogg/aiff) from any monster as it walks, matched by name. Ships with sounds for the Clown, Upscream, Rugrat, Spewer, Loom, Robe, Mentalist, Gambit, Oogly, and Chef (who shuffles through a set of three), all enabled out of the box.
Add your own by dropping audio into the sounds/ folder and adding a line to
sounds/monsters.txt, which documents the format at the top of the file. No
rebuild needed. A monster can have one sound, or several separated by commas
(chef-1.mp3, chef-2.mp3, chef-3.mp3, or just chef-*.mp3), in which case
each play picks one at random.
Every monster gets an on/off switch in BepInEx/config/MonsterSounds.cfg
under [Monsters], so you can silence one and let the game's own sounds
play instead, from any config editor and without touching monsters.txt.
Enabled under [General] turns them all off at once. Changes apply
immediately, even mid-game.
Requires BepInEx.
Not host only. Anyone who wants to hear the sounds installs it. Sounds are local, so host, guests, and singleplayer all work.
Install by copying the whole MonsterSounds/ folder, DLL plus its sounds/
subfolder, into BepInEx/plugins/. General settings live in
BepInEx/config/MonsterSounds.cfg, written on first run.
Made by Maxwell White, open to new projects.
