Rebuild of 1.2.0 for resubmission. No functional changes.
1.2.0
Every monster gets an on/off switch in MonsterSounds.cfg under
[Monsters], plus a master Enabled switch under [General]. Off means
that monster keeps the game's own sounds. Switches take effect immediately,
including from an in-game config manager.
1.1.0
A rule can list several sounds (chef-1.mp3, chef-2.mp3 or chef-*.mp3)
and each play picks one at random.
New monsters: Chef (shuffles three clips), Gambit, Loom, Mentalist, Oogly,
Robe, Spewer.
All clips leveled to the same loudness, with volumes lowered across the
board. The Rugrat is quieter; the Upscream, which was near-silent, is not.
Sound files renamed after their monster: clown.mp3, upscream.mp3,
rugrat.mp3. Update monsters.txt if you edited your own copy.
1.0.1
Fixed: no sounds played when installed through r2modman or the Thunderstore
Mod Manager. Those managers flatten the sounds/ folder on install, so the
clips landed next to the DLL where the mod never looked. Sound files and
monsters.txt are now found in sounds/ or next to the DLL, and the
release zip nests the plugin under plugins/ so the folder is preserved.
The clown squeaks a little more often (step distance 1.8m to 1.4m).
1.0.0
Initial release.
Ships clown-squeak.mp3, upscream-flipflops.mp3, and crying-baby.mp3,
with the Clown, Upscream, and Rugrat rules all enabled by default.
A sound is never restarted while it's still playing, so clips longer than a
single step run as loops instead of stacking overlapping copies.
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