R.E.P.O.
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Latest version
1.2.1
Last Updated
First Uploaded
Downloads
1.8K
Likes
2
Size
1.5MB
Dependants

Changelog

1.2.1

  • Rebuild of 1.2.0 for resubmission. No functional changes.

1.2.0

  • Every monster gets an on/off switch in MonsterSounds.cfg under [Monsters], plus a master Enabled switch under [General]. Off means that monster keeps the game's own sounds. Switches take effect immediately, including from an in-game config manager.

1.1.0

  • A rule can list several sounds (chef-1.mp3, chef-2.mp3 or chef-*.mp3) and each play picks one at random.
  • New monsters: Chef (shuffles three clips), Gambit, Loom, Mentalist, Oogly, Robe, Spewer.
  • All clips leveled to the same loudness, with volumes lowered across the board. The Rugrat is quieter; the Upscream, which was near-silent, is not.
  • Sound files renamed after their monster: clown.mp3, upscream.mp3, rugrat.mp3. Update monsters.txt if you edited your own copy.

1.0.1

  • Fixed: no sounds played when installed through r2modman or the Thunderstore Mod Manager. Those managers flatten the sounds/ folder on install, so the clips landed next to the DLL where the mod never looked. Sound files and monsters.txt are now found in sounds/ or next to the DLL, and the release zip nests the plugin under plugins/ so the folder is preserved.
  • The clown squeaks a little more often (step distance 1.8m to 1.4m).

1.0.0

  • Initial release.
  • Ships clown-squeak.mp3, upscream-flipflops.mp3, and crying-baby.mp3, with the Clown, Upscream, and Rugrat rules all enabled by default.
  • A sound is never restarted while it's still playing, so clips longer than a single step run as loops instead of stacking overlapping copies.
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