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3 weeks ago
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MonsterSounds

Plays audio files (mp3/wav/ogg/aiff) from any monster as it walks, matched by name. Ships with clown-shoe squeaks for the clown, flip-flops for the Upscream, and a crying baby for the Rugrat, all enabled.

Add your own by dropping audio into the sounds/ folder and adding a line to sounds/monsters.txt, which documents the format at the top of the file. No rebuild needed.

Requires BepInEx.

Not host only. Anyone who wants to hear the sounds installs it. Sounds are local, so host, guests, and singleplayer all work.

Install by copying the whole MonsterSounds/ folder, DLL plus its sounds/ subfolder, into BepInEx/plugins/. General settings live in BepInEx/config/MonsterSounds.cfg, written on first run.

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