
MonsterSounds
Plays your own audio files (mp3/wav/ogg) from any monster as it walks, matched by name in a simple config file.MonsterSounds
Plays audio files (mp3/wav/ogg/aiff) from any monster as it walks, matched by name. Ships with clown-shoe squeaks for the clown, flip-flops for the Upscream, a crying baby for the Rugrat, a "dun dun dun" sting for the Spewer, loops for the Loom, Robe, Mentalist, and Gambit, an Oogly sound, and a set of three clips the Chef shuffles through, all enabled.
Add your own by dropping audio into the sounds/ folder and adding a line to
sounds/monsters.txt, which documents the format at the top of the file. No
rebuild needed. A monster can have one sound, or several separated by commas
(chef-1.mp3, chef-2.mp3, chef-3.mp3, or just chef-*.mp3), in which case
each play picks one at random.
Requires BepInEx.
Not host only. Anyone who wants to hear the sounds installs it. Sounds are local, so host, guests, and singleplayer all work.
Install by copying the whole MonsterSounds/ folder, DLL plus its sounds/
subfolder, into BepInEx/plugins/. General settings live in
BepInEx/config/MonsterSounds.cfg, written on first run.