


You shoot something, numbers explode out of it. Empress DamageNumbers slaps floating damage numbers over enemies whenever they get hurt.
Floating Damage Numbers
Every time an enemy takes damage (EnemyHealth.HurtRPC), a 3D TextMeshPro number spawns above them, pops up, fades out, and always faces the camera.
Smart Anchor Positioning
Tries to stick the numbers roughly around the head/upper body:
EnemyHeadVisual.FollowPosition when available.Configurable Colors
You pick how cursed the numbers look. Neon pink? Toxic green? Blood red? Go wild.
Config file path (BepInEx standard):
BepInEx/config/Empress.DamageNumbers.cfg
Under the [Colors] section you’ll have:
TextHex
Hex color for the damage number text.
OutlineHex
Hex color for the outline around the numbers.
Make the numbers blood red with dark outline:
[Colors]
TextHex = #FF2222
OutlineHex = #300000
Go full neon hacker vomit:
[Colors]
TextHex = #00FFEE
OutlineHex = #002222
Soft ghostly damage:
[Colors]
TextHex = #CCCCFF
OutlineHex = #202040
If you screw up the hex values, the mod just falls back to white text and black outline instead of crying about it.
Made by Omniscye / Empress – “If you’re going to suffer, at least be numerically documented.”