Decompiled source of Empress ShopLoaderAPI v1.1.0

EmpressShopAPI.dll

Decompiled 7 hours ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using Photon.Pun;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("Omniscye")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+7caf00520587bc4705fdf22c05a4ce546279ff19")]
[assembly: AssemblyProduct("EmpressShopAPI")]
[assembly: AssemblyTitle("EmpressShopAPI")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace Empress_ShopLoaderAPI
{
	[BepInPlugin("com.Empress.ShopAPI", "Empress Shop Loader API", "1.0.0")]
	public class ShopLoaderPlugin : BaseUnityPlugin
	{
		internal class ShopEntry
		{
			public GameObject Prefab;

			public string ResourcePath;

			public ConfigEntry<bool> EnabledConfig;
		}

		internal static ShopLoaderPlugin Instance;

		internal static List<ShopEntry> RegisteredShops = new List<ShopEntry>();

		private void Awake()
		{
			Instance = this;
			Harmony.CreateAndPatchAll(typeof(LevelGeneratorPatch), (string)null);
		}
	}
	public static class ShopAPI
	{
		public static void RegisterShop(GameObject shopPrefab, string uniqueResourcePath)
		{
			if (!((Object)(object)shopPrefab == (Object)null) && !((Object)(object)ShopLoaderPlugin.Instance == (Object)null))
			{
				Object.DontDestroyOnLoad((Object)(object)shopPrefab);
				((Object)shopPrefab).hideFlags = (HideFlags)32;
				ConfigEntry<bool> enabledConfig = ((BaseUnityPlugin)ShopLoaderPlugin.Instance).Config.Bind<bool>("Registered Shops", uniqueResourcePath, true, "Enable the " + uniqueResourcePath + " shop.");
				ShopLoaderPlugin.RegisteredShops.Add(new ShopLoaderPlugin.ShopEntry
				{
					Prefab = shopPrefab,
					ResourcePath = uniqueResourcePath,
					EnabledConfig = enabledConfig
				});
			}
		}
	}
	[HarmonyPatch(typeof(LevelGenerator), "Start")]
	public static class LevelGeneratorPatch
	{
		private static void Postfix(LevelGenerator __instance)
		{
			//IL_0103: Unknown result type (might be due to invalid IL or missing references)
			//IL_0108: Unknown result type (might be due to invalid IL or missing references)
			//IL_0146: Unknown result type (might be due to invalid IL or missing references)
			//IL_014d: Expected O, but got Unknown
			if (!SemiFunc.RunIsShop())
			{
				return;
			}
			List<ShopLoaderPlugin.ShopEntry> list = ShopLoaderPlugin.RegisteredShops.Where((ShopLoaderPlugin.ShopEntry x) => x.EnabledConfig.Value).ToList();
			if (list.Count != 0)
			{
				ShopLoaderPlugin.ShopEntry shopEntry = list[Random.Range(0, list.Count)];
				RunManager instance = RunManager.instance;
				if (instance.singleplayerPool != null && !instance.singleplayerPool.ContainsKey(shopEntry.ResourcePath))
				{
					instance.singleplayerPool.Add(shopEntry.ResourcePath, shopEntry.Prefab);
				}
				DefaultPool multiplayerPool = instance.multiplayerPool;
				if (multiplayerPool?.ResourceCache != null && !multiplayerPool.ResourceCache.ContainsKey(shopEntry.ResourcePath))
				{
					multiplayerPool.ResourceCache.Add(shopEntry.ResourcePath, shopEntry.Prefab);
				}
				Vector3[] value = (Vector3[])(object)new Vector3[1] { Vector3.zero };
				AccessTools.Field(typeof(LevelGenerator), "ModuleRotations").SetValue(__instance, value);
				Level levelCurrent = instance.levelCurrent;
				if ((Object)(object)levelCurrent != (Object)null)
				{
					PrefabRef val = new PrefabRef();
					AccessTools.Field(typeof(PrefabRef), "prefabName").SetValue(val, ((Object)shopEntry.Prefab).name);
					AccessTools.Field(typeof(PrefabRef), "resourcePath").SetValue(val, shopEntry.ResourcePath);
					levelCurrent.StartRooms.Clear();
					levelCurrent.StartRooms.Add(val);
					levelCurrent.ModulesNormal1.Clear();
					levelCurrent.ModulesNormal2.Clear();
					levelCurrent.ModulesNormal3.Clear();
				}
			}
		}
	}
}