
Last updated | a month ago |
Total downloads | 22100 |
Total rating | 2 |
Categories | Mods Misc Client-side Server-side |
Dependency string | PotatoePet-AdvancedREPO_Stamina-1.0.1 |
Dependants | 12 other packages depend on this package |
This mod requires the following mods to function

BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100
PotatoePet-AdvancedREPO_Config
Configuration framework capable of synchronizing host configuration with connected clients.
Preferred version: 1.0.0
PotatoePet-AdvancedREPO_API_Stamina
Better stamina system for REPO with an API to modify its values.
Preferred version: 1.0.0
README
AdvancedREPO.Stamina
A mod which overhauls the stamina mechanics of the game and highly configurable.
In default mode this mod will prevent acceleration during jumps and the unwanted slowing down during a jump because your stamina reaches zero. It also increases the rate at which your stamina replenishes when you are standing still or while crouching.
Configuration options
Jumping
-
No slow down [true/false] (default: true)
Will prevent the player from slowing down when reaching 0 stamina during a jump.
-
No acceleration [true/false] (default: true)
Will prevent the player to further accelerate during a jump. (When not at full sprint speed yet)
-
No stamina drain [true/false] (default: false)
Will stop using stamina while jumping. It's recommended to add a stamina cost when activated.
-
Jump stamina cost [number] (default: 0)
How much stamina a jump costs.
-
Prevent jump [true/false] (default: false)
Should a jump be prevented when the stamina is 0?
Stamina
-
Stamina sprint drain rate [number] (default: 100)
Defines (in percentage from vanilla) how fast the stamina drains during sprinting.
-
Stamina standard recharge rate [number] (default: 100)
Defines (in percentage from vanilla) how fast the stamina recharges when not sprinting.
-
Stamina recharge rate while standing [number] (default: 150)
Defines (in percentage from vanilla) how fast the stamina recharges while standing still.
-
Stamina recharge rate while crouching still [number] (default: 200)
Defines (in percentage from vanilla) how fast the stamina recharges while crouching still.
-
Stamina recharge rate while crouching [number] (default: 150)
Defines (in percentage from vanilla) how fast the stamina recharges while crouching.
-
Starting stamina [number] (default: 40)
With how much stamina should players start?
-
Upgrade stamina [number] (default: 10)
How much stamina should an upgrade give the player?
Source
The source code is licensed under a MIT license and available here: https://github.com/FluffyFishGames/AdvancedREPO/tree/main