PotatoePet-AdvancedREPO_Stamina icon

AdvancedREPO Stamina

Highly adjustable stamina overhaul.

Last updated a month ago
Total downloads 22100
Total rating 2 
Categories Mods Misc Client-side Server-side
Dependency string PotatoePet-AdvancedREPO_Stamina-1.0.1
Dependants 12 other packages depend on this package

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100
PotatoePet-AdvancedREPO_Config-1.0.0 icon
PotatoePet-AdvancedREPO_Config

Configuration framework capable of synchronizing host configuration with connected clients.

Preferred version: 1.0.0
PotatoePet-AdvancedREPO_API_Stamina-1.0.0 icon
PotatoePet-AdvancedREPO_API_Stamina

Better stamina system for REPO with an API to modify its values.

Preferred version: 1.0.0
PotatoePet-AdvancedREPO_Utils-1.0.0 icon
PotatoePet-AdvancedREPO_Utils

Utilities for AdvancedREPO mods.

Preferred version: 1.0.0

README

AdvancedREPO.Stamina

A mod which overhauls the stamina mechanics of the game and highly configurable.

In default mode this mod will prevent acceleration during jumps and the unwanted slowing down during a jump because your stamina reaches zero. It also increases the rate at which your stamina replenishes when you are standing still or while crouching.

Configuration options

Jumping

  • No slow down [true/false] (default: true)

    Will prevent the player from slowing down when reaching 0 stamina during a jump.

  • No acceleration [true/false] (default: true)

    Will prevent the player to further accelerate during a jump. (When not at full sprint speed yet)

  • No stamina drain [true/false] (default: false)

    Will stop using stamina while jumping. It's recommended to add a stamina cost when activated.

  • Jump stamina cost [number] (default: 0)

    How much stamina a jump costs.

  • Prevent jump [true/false] (default: false)

    Should a jump be prevented when the stamina is 0?

Stamina

  • Stamina sprint drain rate [number] (default: 100)

    Defines (in percentage from vanilla) how fast the stamina drains during sprinting.

  • Stamina standard recharge rate [number] (default: 100)

    Defines (in percentage from vanilla) how fast the stamina recharges when not sprinting.

  • Stamina recharge rate while standing [number] (default: 150)

    Defines (in percentage from vanilla) how fast the stamina recharges while standing still.

  • Stamina recharge rate while crouching still [number] (default: 200)

    Defines (in percentage from vanilla) how fast the stamina recharges while crouching still.

  • Stamina recharge rate while crouching [number] (default: 150)

    Defines (in percentage from vanilla) how fast the stamina recharges while crouching.

  • Starting stamina [number] (default: 40)

    With how much stamina should players start?

  • Upgrade stamina [number] (default: 10)

    How much stamina should an upgrade give the player?

Source

The source code is licensed under a MIT license and available here: https://github.com/FluffyFishGames/AdvancedREPO/tree/main