REPOConomyPlus
Enhanced dynamic economy system with gameplay modifiers! 54+ unique events modify gameplay each level. Evolution of REPOConomy with new modifier system, difficulty scaling, and improved UI.
| Last updated | a day ago |
| Total downloads | 1926 |
| Total rating | 2 |
| Categories | Mods Misc Valuables Monsters Levels Client-side |
| Dependency string | PxntxrezStudio-REPOConomyPlus-1.0.3 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100README
โ ๏ธ IMPORTANT NOTICE: REQUIRED FOR ALL CLIENTS โ ๏ธ
This mod must be installed by all players in multiplayer games.
REPOConomyPlus
The Ultimate Enhanced Edition - A complete reimagining of the original REPOConomy mod with revolutionary gameplay modifiers!
Every level brings TWO layers of chaos:
- ๐ฒ Random Economy Event (104+ unique economy types) - affects valuable prices
- โก Gameplay Modifiers (54+ unique events) - transforms how you play
The result? Every run feels completely different! Fight invisible enemies while prices skyrocket, or navigate in darkness while loot multiplies. The possibilities are endless!
๐ What's New in REPOConomyPlus?
โก Revolutionary Modifier System
- 54+ Unique Gameplay Modifiers that spawn randomly each level
- 4 Categories: Loot, Enemy, Player, Environment
- 2-5 Modifiers per level creating unique challenge combinations
- 5 Difficulty Tiers: Very Good ๐ข, Good ๐ก, Neutral โช, Bad ๐ , Very Bad ๐ด
๐ฏ Dynamic Difficulty System
- Adaptive Scaling based on level, player count, and valuable count
- Real-time Calculation adjusts as the game progresses
- Visual Feedback with color-coded difficulty display (Easy โ Extreme)
- Fully Configurable caps and multipliers
๐จ Completely Redesigned UI
- Scrollable Interface with auto-scroll and manual controls
- Category Organization - separate Economy and Modifiers sections
- Event Icons with color-coded difficulty indicators
- Detailed Descriptions for every modifier
- Difficulty Footer showing current challenge level
- Dynamic Height Calculation for smooth scrolling experience
๐ง Enhanced Configuration
- Granular Control over each modifier category
- Separate Event Chances for vanilla and custom events
- Difficulty Customization per level/player/valuable
- Min/Max Modifier Count configuration (2-5 per level)
๐ Economy System (From Original REPOConomy)
On every level (starting from level 2 configurable), the game rolls (with 50% chance) one of 104 unique economy events like Inflation, Chaos, or Treasure Rush โ each with different effects on valuable prices. The chance is fully configurable.
Valuable prices are no longer fixed. Instead, each item dynamically rolls a value based on the current economy type and level scaling with (custom config settings).
โก Modifier Categories
๐ Click to see the full list of all modifiers
๐ Loot Modifiers (12 Events)
Transform how valuables spawn and behave:
- Jackpot ๐ข - x2 valuables spawned on map
- Golden Touch ๐ข - All valuables worth x2, but 25% fewer spawn
- Value Lottery โช - 10% items get x10 value, rest -50%
- Empty Facility ๐ - 50% less valuables spawn
- Size Filters โช๐ก๐ข - Only specific size valuables spawn (Tiny/Small/Medium/Big/Wide/Tall/VeryTall)
- Magnetic Valuables โช - Valuables are attracted to players
- Lucky Find โช - Random valuables appear periodically
- Extraction Magnet โช - Valuables are attracted to extraction points during extraction
๐พ Enemy Modifiers (18 Events)
Change how enemies behave and challenge you:
- Pacifist Mode ๐ข - Enemies don't attack
- Enemy Horde ๐ด - x2 enemies spawn
- Speed Demons ๐ - Enemies 50% faster
- Invisible Enemies ๐ด - Enemies are invisible
- Tiny/Giant Enemies ๐ก๐ด - Size variations
- Boss Rush ๐ด - Only Difficulty 3 enemies spawn
- Fast Spawn ๐ - Enemies spawn instantly
- Frozen Enemies ๐ก - Enemies freeze periodically
- Enemy Multiplication ๐ด - x1.5 enemy spawn rate
- One Hit Kill ๐ด - Any damage kills enemies instantly
- Health Vampire ๐ข - Killing enemies restores 10 HP to all players
- Extraction Chaos ๐ด - Enemies become aggressive during extraction
๐ค Player Modifiers (16 Events)
Modify player capabilities and challenges:
- Sonic Speed ๐ข - Players 50% faster
- Turtle Mode ๐ - Players 50% slower
- Low/Heavy Gravity ๐ก๐ - Gravity modifications
- Glass Cannon ๐ด - Max health = 1
- Tank Mode โช - +100 health, -50% speed
- Infinite Stamina ๐ข - Never run out of energy
- Health Regeneration ๐ข - Slowly regenerate health
- Random Boosts โช - Random stat boosts every 2 minutes
- Inverted Controls ๐ด - Movement controls reversed
- Invisible Players ๐ด - Players can't see each other
- Super Jump ๐ข - Jump 3x higher
- Sticky Feet ๐ - Players stick to surfaces randomly
- Infinite Ammo ๐ข - All firearms never run out of battery
- Extraction Shield ๐ข - Players become invincible during extraction
๐ Environment Modifiers (7 Events)
Alter the world around you:
- Darkness ๐ - Lighting x0.1
- Bright Day ๐ก - Lighting x3
- Disco Lights โช - Colors constantly change
- Slippery Floor ๐ - Physics friction = 0
- Foggy Vision ๐ - Reduced visibility with fog
- Night Vision ๐ก - Enhanced visibility in darkness
- Time Warp ๐ด - Time slows down periodically
- Extraction Rush ๐ - Halves extraction time requirement
- Single Extraction ๐ข - Only 1 extraction point spawns per level
๐ฏ Difficulty System Explained
The mod calculates difficulty dynamically based on:
Formula: Difficulty = (Level ร LevelMultiplier) + (Players ร PlayerMultiplier) + (Valuables ร ValuableMultiplier)
Default Values:
- Level: +2 difficulty per level
- Players: +5 difficulty per player
- Valuables: +0.1 difficulty per valuable
- Cap: 100 (fully configurable)
Difficulty Tiers:
- ๐ข Easy (0-20): Easier modifiers, more buffs
- ๐ก Medium (20-40): Balanced mix
- ๐ Hard (40-60): Challenging modifiers
- ๐ด Very Hard (60-80): Serious challenge
- โซ Extreme (80-100): Maximum chaos
Higher difficulty increases the chance of Bad and Very Bad modifiers!
๐ฎ How Modifiers Work
Event Selection
Each level (starting from level 2):
- Economy Event rolls first (104 possible events)
- 2-5 Random Modifiers are selected based on:
- Current difficulty level
- Enabled categories in config
- Weighted probability (higher difficulty = more bad events)
- Conflict system (no contradicting events together)
Conflict System
Smart event filtering prevents contradictions:
- โ Can't have Jackpot + Empty Facility simultaneously
- โ Can't have Sonic Speed + Turtle Mode simultaneously
- โ Can't have Darkness + Bright Day simultaneously
- โ 60+ conflict rules ensure logical combinations
UI Display
Press G anytime to toggle the UI:
- ๐ Economy Section: Current economy event and value range
- โก Modifiers Section: Active gameplay modifiers with icons
- ๐ฏ Footer: Difficulty, Level, and Player count
- ๐ฑ๏ธ Controls: Auto-scroll after 1.5s, manual scroll with arrow keys
๐จ UI Features
Smart Scrolling
- Auto-scroll starts after 1.5 seconds of inactivity
- Smooth Animation up and down
- Manual Override with โฌ๏ธโฌ๏ธ arrow keys
- Auto-hide after 20 seconds (toggle with G)
Visual Indicators
- ๐ข Very Good - Green indicators for buffs
- ๐ก Good - Yellow for beneficial events
- โช Neutral - White for balanced effects
- ๐ Bad - Orange for challenges
- ๐ด Very Bad - Red for severe challenges
Dynamic Layout
- Category Headers separate Economy and Modifiers
- Color-coded Events match difficulty tier
- Responsive Height adjusts to content
- Bilingual Support (English/Russian)
๐ Example Gameplay Scenarios
๐ Click to see the gameplay examples with mod
Scenario 1: "The Golden Nightmare"
- ๐ฐ Economy: Treasure Rush (+100% to +200% values)
- ๐ข Golden Touch: All valuables x2 value
- ๐ด Invisible Enemies: Can't see threats
- ๐ Speed Demons: Enemies 50% faster
- ๐ข Sonic Speed: You're 50% faster too
Result: Insanely valuable loot, but terrifying invisible fast enemies!
Scenario 2: "Easy Money"
- ๐ฐ Economy: Stable (default ranges)
- ๐ข Jackpot: x2 valuables on map
- ๐ข Pacifist Mode: Enemies don't attack
- ๐ก Bright Day: x3 lighting
- โช Disco Lights: Just for fun
Result: Relaxing loot collection with visual flair!
Scenario 3: "Extreme Challenge"
- ๐ฐ Economy: Crash & Burn (-90% to 0% values)
- ๐ด Glass Cannon: 1 HP only
- ๐ด Enemy Horde: x2 enemies
- ๐ด Invisible Players: Can't see teammates
- ๐ Darkness: x0.1 lighting
Result: Hardcore survival mode with minimal rewards!
๐ How It Works (Quick Guide)
๐ Click to Expand Full Guide
๐งฉ 1. Level Start
- Host rolls 1 Economy Event (affects prices)
- Host rolls 2-5 Modifiers (affects gameplay)
- All data synced to clients via Photon
๐ฐ 2. Economy Application
Each valuable gets a unique price within the current range:
- Base range from config (default: -5% to +10%)
- Modified by economy event
- Scaled by level (default: +1% per level)
- Random roll within final range
โก 3. Modifier Application
Modifiers apply immediately on level load:
- Loot: Changes valuable spawning/behavior
- Enemy: Modifies AI behavior/stats
- Player: Affects player capabilities
- Environment: Alters world conditions
๐ฏ 4. Difficulty Calculation
Difficulty = (Level ร 1) + (Players ร 5) + (Valuables ร 0.1)
Example: Level 5, 4 players, 100 valuables
= (5 ร 1) + (4 ร 5) + (100 ร 0.1)
= 5 + 20 + 10 = 35 (Medium difficulty)
๐ 5. UI Display
- Shows at level start automatically
- Press G to toggle anytime
- Auto-scrolls through all modifiers
- Hides after 20 seconds (or toggle off)
๐ง Configuration
๐ก Recommended: Install the REPOConfig mod to change these settings directly in-game via a GUI.
Located in:
BepInEx/config/PxntxrezStudio.REPOConomyPlus.cfg
Below are all available configuration options.
๐ Click to see available configurations
๐น Economy
| Setting | Description | Default |
|---|---|---|
| DefaultBaseMin | Base minimum multiplier applied before level scaling | 5.0 |
| DefaultBaseMax | Base maximum multiplier applied before level scaling | 10.0 |
| UseTwoStepPercentRoll | Separate negative and positive percent rolls | false |
| PercentRollMode | Determines weighed percentage RNG: Random = Uniform (Flat), Stable = Near center (Bell curve), Volatile = Near Min/Max (Inverse bell curve), Dynamic (Changes per level) | Random |
| EventsStartLevel | Level at which economy events can begin | 2 |
| NoEvents | Force all runs to use Stable economy (disable events) | false |
| DisableVanillaEvents | If true, disables all built-in vanilla events. Only custom events will be used, if EnableCustomEvents enabled. | false |
| EnableCustomEvents | Enable loading of custom economy events from JSON files to appear in-game. | true |
๐น LevelScale
| Setting | Description | Default |
|---|---|---|
| LevelScaleMin | Percent increase added to minimum per level | 1 |
| LevelScaleMax | Percent increase added to maximum per level | 2 |
๐น Limits
| Setting | Description | Default |
|---|---|---|
| ClampMinLimit | Lowest allowed percent (e.g. โ100% reduction) | 100.0 |
| ClampMaxLimit | Highest allowed percent (e.g. +1000% increase) | 1000.0 |
๐น EconomyChance
| Setting | Description | Default |
|---|---|---|
| UseEventsChance | Enable the event drop system based on chance. | true |
| EventChance | Chance (1โ100) for an event to occur instead of a stable economy | 50 |
๐น CustomEconomyChance
| Setting | Description | Default |
|---|---|---|
| UseCustomEventChance | Enable a separate chance check for custom events (only applies if UseEventsChance is true). If this feature is disabled, there will be a 50/50 chance of either a vanilla event or a custom event occurring. | true |
| CustomEventChance | Chance (1โ100%) for custom events to occur instead of vanilla events if UseCustomEventChance is enabled. | 50 |
๐น Debug
| Setting | Description | Default |
|---|---|---|
| ShowTotalMapValue | Log (In console) total dollar value of all valuables on the map | false |
๐น UI Settings
| Setting | Description | Default |
|---|---|---|
| UI Language | Language used for the economy UI | English |
๐น Difficulty System
| Setting | Description | Default |
|---|---|---|
| DifficultyPerLevel | How much difficulty to add per level (e.g., level 5 = +10 difficulty) | 2 |
| DifficultyPerPlayer | How much difficulty to add per player (e.g., 4 players = +40 difficulty) | 5 |
| DifficultyPerValuable | How much difficulty to add per valuable on map (e.g., 100 valuables = +10 difficulty) | 0.1 |
| DifficultyMaxCap | Maximum difficulty cap. Difficulty will never go above this value. | 100 |
๐น Event Modifiers
| Setting | Description | Default |
|---|---|---|
| MinModifierCount | Minimum number of gameplay modifiers per level (2-5) | 2 |
| MaxModifierCount | Maximum number of gameplay modifiers per level (2-5) | 5 |
| EnableLootModifiers | Enable loot-related events (e.g., Jackpot, Empty Facility, Value Lottery) | true |
| EnableEnemyModifiers | Enable enemy-related events (e.g., Enemy Horde, Speed Demons, Pacifist Mode) | true |
| EnablePlayerModifiers | Enable player-related events (e.g., Sonic Speed, Glass Cannon, Infinite Stamina) | true |
| EnableEnvironmentModifiers | Enable environment-related events (e.g., Darkness, Disco Lights) | true |
๐ Complete Economy List (104 Varieties)
๐ Click to see the full list of all economies
๐ข Positive Economies (23 events)
Inflation, RareBoom, LuxuryHunt, ExtraProfit, TreasureRush, CollectorsFrenzy, GoldenHour, CrystalBubble, SpeculationBubble, AuctionFever, GlitchedGoldrush, ArtifactBloat, SyntheticDemand, CryptoSurge, ResourceRush, ConsumerConfidence, MarketMeltup, MarketRebound, BullRun, PanicBuying, PriceSurge, BarterBonanza, Trendsetter
๐ Negative Economies (21 events)
Deflation, ScamSeason, SuddenDrop, ReverseInflation, CommonCrash, BubbleBurst, PanicSale, TaxAudit, CrashAndBurn, CoinDecay, ColdStorage, ShadowMarket, CollectorsVoid, MarketDrain, TaxFrenzy, AssetDump, FlashCrash, BearTrap, SupplyGlut, DeflationDip, Clearance
โช Neutral/Variable (60 events)
Stable, Chaos, FreezeMarket, BlackMarketSurge, Overload, LegendaryOnlyMatters, EchoMarket, DumpsterDive, ZeroGravity, Turbulence, EconomicTwister, EchoCrash, PriceWhirlwind, ExperimentalPricing, MemoryMarket, LoopbackSpike, MarketEclipse, JackpotMirage, VolatileExperiment, CleanSweep, ValueVortex, TemporalSurge, EchoOfWealth, InversionProtocol, SmugglersSurge, CollectorsCraze, MarketKraken, MarketBoom, PriceLockdown, WildSpeculation, SilentAuction, DemandSpike, SupplyShortage, BargainHunt, PriceCascade, SpeculatorFrenzy, ValueStabilizer, MarketMirroring, InflationSpike, EconomicEquilibrium, BargainBlitz, CollectorCarnival, GhostPrices, SeasonalShift, BlackoutSale, InflationEbb, FoolsGold, HoardersHavoc, PennyPinch, BoomerangMarket, SilentDip, LuxuryOnly, EarlyBubble, LateDeflation, PriceSlalom, FalseDemand, UndergroundTrade, CrystalCrash, GhostRush
๐ ๏ธ Custom Events Support
Create your own economy events! Full JSON support inherited from original REPOConomy.
๐ Click for Custom Events Guide
JSON Structure
[
{
"id": "my_event",
"name_en": "My Event",
"name_ru": "ะะพั ะกะพะฑััะธะต",
"desc_en": "Description",
"desc_ru": "ะะฟะธัะฐะฝะธะต",
"color": [255, 200, 100],
"min": -10.0,
"max": 20.0,
"useDelta": true
}
]
Place files in: BepInEx/config/CustomEvents/*.json
Note: Custom economy events only. Custom modifiers coming in future updates!
๐พ Installation
- Install BepInExPack for R.E.P.O.
- (Optional) Install REPOConfig for in-game GUI
- Download and extract
REPOConomyPlus.dll - Place in
BepInEx/pluginsfolder - Launch R.E.P.O. and enjoy the chaos!
๐ Differences from Original REPOConomy
| Feature | REPOConomy | REPOConomyPlus |
|---|---|---|
| Economy Events | โ 104 events | โ 104 events |
| Gameplay Modifiers | โ None | โ 54 events |
| Difficulty System | โ None | โ Dynamic scaling |
| UI Design | โ Basic | โ Enhanced scrollable |
| Event Categories | โ None | โ 4 categories |
| Conflict System | โ Basic | โ Advanced |
| Custom Events | โ Yes | โ Yes (economy only) |
| Multiplayer Sync | โ Basic | โ Enhanced |
๐ Compatibility
- โ Supports valuables from other mods
- โ Supports latest Version of R.E.P.O.
- โ Compatible with REPOConfig for GUI configuration
- โ Works with existing custom economy JSON files
- โ ๏ธ Not compatible with original REPOConomy (use one or the other)
๐ Known Issues
- None currently! Report bugs on Discord or GitHub.
๐ Support & Community
Report bugs, suggest features, or provide feedback:
| Discord Server | Channel | Post |
|---|---|---|
| Pxntxrez Studio | #released-mods |
REPOConomyPlus |
๐ Credits
- Original Mod: REPOConomy by PxntxrezStudio
- Enhanced By: PxntxrezStudio
- Special Thanks: R.E.P.O. Modding Community
License
- This mod is provided under the MIT License.
Made with โค๏ธ by PxntxrezStudio
Transform every R.E.P.O. run into a unique adventure!
"More events and new features coming soon!"
