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R.E.P.O mod that counts the valuables dropped by monsters.
Without TimerMod, ValuablesCounted still tracks drops and writes count updates to the BepInEx log.
ValuablesCounted.slnx
NuGet.config
src/
ValuablesCounted/
EnemyParentPatch.cs
LevelGeneratorPatch.cs
MonsterDropRecord.cs
MonsterDropSyncPacket.cs
MonsterDropTracker.cs
MultiplayerDropSync.cs
Plugin.cs
TimerModUiIntegration.cs
ValuablesCounted.csproj
tests/
ValuablesCounted.Tests/
MonsterDropRecordTests.cs
ValuablesCounted.Tests.csproj
dotnet build
The mod project targets netstandard2.1 and uses the R.E.P.O modding SDK packages for BepInEx/HarmonyX development.
To deploy directly to a local R.E.P.O profile, create a local Directory.Repo.props file with your game and BepInEx profile paths. Keep that file out of source control because it contains machine-specific paths.
ValuablesCounted tracks each spawned monster separately and logs how many enemy valuables that monster dropped. In multiplayer, the host syncs drop counts to clients so each player sees the same totals.