using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
using UnityEngine.AI;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("")]
[assembly: AssemblyCompany("zabu")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("zabumod")]
[assembly: AssemblyTitle("zabumod")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace EnemySpeed
{
[BepInPlugin("REPOJP.EnemySpeed", "EnemySpeed", "1.0")]
public class EnemySpeed : BaseUnityPlugin
{
internal static EnemySpeed Instance { get; private set; }
internal static ManualLogSource Logger => Instance._logger;
private ManualLogSource _logger => ((BaseUnityPlugin)this).Logger;
internal Harmony? Harmony { get; set; }
private void Awake()
{
Instance = this;
((Component)this).gameObject.transform.parent = null;
((Object)((Component)this).gameObject).hideFlags = (HideFlags)61;
EnemySpeedConfig.Bind(((BaseUnityPlugin)this).Config);
Patch();
Logger.LogInfo((object)$"{((BaseUnityPlugin)this).Info.Metadata.GUID} v{((BaseUnityPlugin)this).Info.Metadata.Version} has loaded!");
}
internal void Patch()
{
//IL_0019: Unknown result type (might be due to invalid IL or missing references)
//IL_001e: Unknown result type (might be due to invalid IL or missing references)
//IL_0020: Expected O, but got Unknown
//IL_0025: Expected O, but got Unknown
if (Harmony == null)
{
Harmony val = new Harmony(((BaseUnityPlugin)this).Info.Metadata.GUID);
Harmony val2 = val;
Harmony = val;
}
Harmony.PatchAll();
}
internal void Unpatch()
{
Harmony? harmony = Harmony;
if (harmony != null)
{
harmony.UnpatchSelf();
}
}
private void Update()
{
}
}
public static class EnemySpeedConfig
{
public static ConfigEntry<float> SpeedMultiplier;
internal static ConfigEntry<bool> EnableMod;
internal static void Bind(ConfigFile config)
{
//IL_0044: Unknown result type (might be due to invalid IL or missing references)
//IL_004e: Expected O, but got Unknown
EnableMod = config.Bind<bool>("General", "Enable", true, "Enable or disable EnemySpeed mod");
SpeedMultiplier = config.Bind<float>("Speed", "SpeedMultiplier", 5f, new ConfigDescription("Enemy movement speed multiplier", (AcceptableValueBase)(object)new AcceptableValueRange<float>(0.1f, 100f), Array.Empty<object>()));
}
}
}
namespace EnemySpeed.Patches
{
[HarmonyPatch(typeof(EnemyNavMeshAgent), "Awake")]
internal static class Patch_EnemyNavMeshAgent_Awake
{
private static void Postfix(EnemyNavMeshAgent __instance)
{
if (EnemySpeedConfig.EnableMod.Value)
{
__instance.DefaultSpeed *= EnemySpeedConfig.SpeedMultiplier.Value;
__instance.DefaultAcceleration *= EnemySpeedConfig.SpeedMultiplier.Value;
EnemySpeed.Logger.LogInfo((object)$"[EnemySpeed] DefaultSpeed patched: {__instance.DefaultSpeed}");
}
}
}
[HarmonyPatch(typeof(EnemyNavMeshAgent), "OverrideAgent")]
internal static class Patch_EnemyNavMeshAgent_OverrideAgent
{
private static void Prefix(ref float speed, ref float acceleration, float time)
{
if (EnemySpeedConfig.EnableMod.Value)
{
speed *= EnemySpeedConfig.SpeedMultiplier.Value;
acceleration *= EnemySpeedConfig.SpeedMultiplier.Value;
}
}
}
[HarmonyPatch(typeof(EnemyNavMeshAgent), "Update")]
internal static class Patch_EnemyNavMeshAgent_Update
{
private static void Postfix(EnemyNavMeshAgent __instance)
{
if (!EnemySpeedConfig.EnableMod.Value)
{
return;
}
NavMeshAgent agent = __instance.Agent;
if (Object.op_Implicit((Object)(object)agent) && ((Behaviour)agent).enabled && !agent.isStopped && !(__instance.OverrideTimer > 0f))
{
float num = __instance.DefaultSpeed * EnemySpeedConfig.SpeedMultiplier.Value;
if (agent.speed < num)
{
agent.speed = num;
}
}
}
}
}