Decompiled source of EnemySpeedUp v1.0.0

EnemySpeedUp.dll

Decompiled 4 days ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
using UnityEngine.AI;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("")]
[assembly: AssemblyCompany("zabu")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("zabumod")]
[assembly: AssemblyTitle("zabumod")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace EnemySpeed
{
	[BepInPlugin("REPOJP.EnemySpeed", "EnemySpeed", "1.0")]
	public class EnemySpeed : BaseUnityPlugin
	{
		internal static EnemySpeed Instance { get; private set; }

		internal static ManualLogSource Logger => Instance._logger;

		private ManualLogSource _logger => ((BaseUnityPlugin)this).Logger;

		internal Harmony? Harmony { get; set; }

		private void Awake()
		{
			Instance = this;
			((Component)this).gameObject.transform.parent = null;
			((Object)((Component)this).gameObject).hideFlags = (HideFlags)61;
			EnemySpeedConfig.Bind(((BaseUnityPlugin)this).Config);
			Patch();
			Logger.LogInfo((object)$"{((BaseUnityPlugin)this).Info.Metadata.GUID} v{((BaseUnityPlugin)this).Info.Metadata.Version} has loaded!");
		}

		internal void Patch()
		{
			//IL_0019: Unknown result type (might be due to invalid IL or missing references)
			//IL_001e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0020: Expected O, but got Unknown
			//IL_0025: Expected O, but got Unknown
			if (Harmony == null)
			{
				Harmony val = new Harmony(((BaseUnityPlugin)this).Info.Metadata.GUID);
				Harmony val2 = val;
				Harmony = val;
			}
			Harmony.PatchAll();
		}

		internal void Unpatch()
		{
			Harmony? harmony = Harmony;
			if (harmony != null)
			{
				harmony.UnpatchSelf();
			}
		}

		private void Update()
		{
		}
	}
	public static class EnemySpeedConfig
	{
		public static ConfigEntry<float> SpeedMultiplier;

		internal static ConfigEntry<bool> EnableMod;

		internal static void Bind(ConfigFile config)
		{
			//IL_0044: Unknown result type (might be due to invalid IL or missing references)
			//IL_004e: Expected O, but got Unknown
			EnableMod = config.Bind<bool>("General", "Enable", true, "Enable or disable EnemySpeed mod");
			SpeedMultiplier = config.Bind<float>("Speed", "SpeedMultiplier", 5f, new ConfigDescription("Enemy movement speed multiplier", (AcceptableValueBase)(object)new AcceptableValueRange<float>(0.1f, 100f), Array.Empty<object>()));
		}
	}
}
namespace EnemySpeed.Patches
{
	[HarmonyPatch(typeof(EnemyNavMeshAgent), "Awake")]
	internal static class Patch_EnemyNavMeshAgent_Awake
	{
		private static void Postfix(EnemyNavMeshAgent __instance)
		{
			if (EnemySpeedConfig.EnableMod.Value)
			{
				__instance.DefaultSpeed *= EnemySpeedConfig.SpeedMultiplier.Value;
				__instance.DefaultAcceleration *= EnemySpeedConfig.SpeedMultiplier.Value;
				EnemySpeed.Logger.LogInfo((object)$"[EnemySpeed] DefaultSpeed patched: {__instance.DefaultSpeed}");
			}
		}
	}
	[HarmonyPatch(typeof(EnemyNavMeshAgent), "OverrideAgent")]
	internal static class Patch_EnemyNavMeshAgent_OverrideAgent
	{
		private static void Prefix(ref float speed, ref float acceleration, float time)
		{
			if (EnemySpeedConfig.EnableMod.Value)
			{
				speed *= EnemySpeedConfig.SpeedMultiplier.Value;
				acceleration *= EnemySpeedConfig.SpeedMultiplier.Value;
			}
		}
	}
	[HarmonyPatch(typeof(EnemyNavMeshAgent), "Update")]
	internal static class Patch_EnemyNavMeshAgent_Update
	{
		private static void Postfix(EnemyNavMeshAgent __instance)
		{
			if (!EnemySpeedConfig.EnableMod.Value)
			{
				return;
			}
			NavMeshAgent agent = __instance.Agent;
			if (Object.op_Implicit((Object)(object)agent) && ((Behaviour)agent).enabled && !agent.isStopped && !(__instance.OverrideTimer > 0f))
			{
				float num = __instance.DefaultSpeed * EnemySpeedConfig.SpeedMultiplier.Value;
				if (agent.speed < num)
				{
					agent.speed = num;
				}
			}
		}
	}
}