using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("")]
[assembly: AssemblyCompany("zabu")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("zabumod")]
[assembly: AssemblyTitle("zabumod")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace GunRangeNoLimit
{
[BepInPlugin("jp.repo.gunrangenolimit", "GunRangeNoLimit", "1.0.0")]
public sealed class GunRangeNoLimitPlugin : BaseUnityPlugin
{
private static class Patches
{
[HarmonyPatch(typeof(ItemGun), "Start")]
[HarmonyPostfix]
private static void ItemGun_Start_Postfix(ItemGun __instance)
{
ApplyRange(__instance);
}
[HarmonyPatch(typeof(ItemGun), "OnDestroy")]
[HarmonyPrefix]
private static void ItemGun_OnDestroy_Prefix(ItemGun __instance)
{
if (!((Object)(object)__instance == (Object)null))
{
int instanceID = ((Object)__instance).GetInstanceID();
if (OriginalGunRanges.ContainsKey(instanceID))
{
OriginalGunRanges.Remove(instanceID);
}
}
}
}
private Harmony _harmony;
private static ConfigEntry<bool> CfgEnableMod;
private static ConfigEntry<float> CfgRangeMultiplier;
private static ConfigEntry<bool> CfgApplyVisualForClients;
private static readonly Dictionary<int, float> OriginalGunRanges = new Dictionary<int, float>();
private void Awake()
{
//IL_001d: Unknown result type (might be due to invalid IL or missing references)
//IL_0027: Expected O, but got Unknown
//IL_005a: Unknown result type (might be due to invalid IL or missing references)
//IL_0064: Expected O, but got Unknown
//IL_0085: Unknown result type (might be due to invalid IL or missing references)
//IL_008f: Expected O, but got Unknown
//IL_0118: Unknown result type (might be due to invalid IL or missing references)
//IL_0122: Expected O, but got Unknown
CfgEnableMod = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "EnableMod", true, new ConfigDescription("Enable or disable this mod.このMODを有効化または無効化します", (AcceptableValueBase)null, Array.Empty<object>()));
CfgRangeMultiplier = ((BaseUnityPlugin)this).Config.Bind<float>("General", "RangeMultiplier", 300f, new ConfigDescription("Multiplier applied to gun Raycast range.銃のRaycast射程へ適用する倍率", (AcceptableValueBase)(object)new AcceptableValueRange<float>(0.01f, 10000f), Array.Empty<object>()));
CfgApplyVisualForClients = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "ApplyVisualForClients", true, new ConfigDescription("Apply extended laser visuals on non-host clients.参加者側にもレーザー表示延長を適用します", (AcceptableValueBase)null, Array.Empty<object>()));
CfgEnableMod.SettingChanged += delegate
{
ApplyAllExistingGuns();
};
CfgRangeMultiplier.SettingChanged += delegate
{
ApplyAllExistingGuns();
};
CfgApplyVisualForClients.SettingChanged += delegate
{
ApplyAllExistingGuns();
};
_harmony = new Harmony("jp.repo.gunrangenolimit.harmony");
_harmony.PatchAll(typeof(Patches));
}
private static void ApplyAllExistingGuns()
{
try
{
ItemGun[] array = Object.FindObjectsOfType<ItemGun>(true);
ItemGun[] array2 = array;
foreach (ItemGun gun in array2)
{
ApplyRange(gun);
}
}
catch
{
}
}
private static void ApplyRange(ItemGun gun)
{
if ((Object)(object)gun == (Object)null)
{
return;
}
if (!CfgEnableMod.Value)
{
RestoreRange(gun);
return;
}
if (!CfgApplyVisualForClients.Value && !SemiFunc.IsMasterClientOrSingleplayer())
{
RestoreRange(gun);
return;
}
int instanceID = ((Object)gun).GetInstanceID();
if (!OriginalGunRanges.ContainsKey(instanceID))
{
OriginalGunRanges[instanceID] = gun.gunRange;
}
float num = OriginalGunRanges[instanceID];
gun.gunRange = num * CfgRangeMultiplier.Value;
}
private static void RestoreRange(ItemGun gun)
{
if (!((Object)(object)gun == (Object)null))
{
int instanceID = ((Object)gun).GetInstanceID();
if (OriginalGunRanges.TryGetValue(instanceID, out var value))
{
gun.gunRange = value;
}
}
}
}
}