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Decompiled source of GunRangeNoLimit v1.1.0
GunRangeNoLimit.dll
Decompiled 2 months agousing System; using System.Collections.Generic; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: IgnoresAccessChecksTo("")] [assembly: AssemblyCompany("zabu")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("zabumod")] [assembly: AssemblyTitle("zabumod")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace GunRangeNoLimit { [BepInPlugin("jp.repo.gunrangenolimit", "GunRangeNoLimit", "1.0.0")] public sealed class GunRangeNoLimitPlugin : BaseUnityPlugin { private static class Patches { [HarmonyPatch(typeof(ItemGun), "Start")] [HarmonyPostfix] private static void ItemGun_Start_Postfix(ItemGun __instance) { ApplyRange(__instance); } [HarmonyPatch(typeof(ItemGun), "OnDestroy")] [HarmonyPrefix] private static void ItemGun_OnDestroy_Prefix(ItemGun __instance) { if (!((Object)(object)__instance == (Object)null)) { int instanceID = ((Object)__instance).GetInstanceID(); if (OriginalGunRanges.ContainsKey(instanceID)) { OriginalGunRanges.Remove(instanceID); } } } } private Harmony _harmony; private static ConfigEntry<bool> CfgEnableMod; private static ConfigEntry<float> CfgRangeMultiplier; private static ConfigEntry<bool> CfgApplyVisualForClients; private static readonly Dictionary<int, float> OriginalGunRanges = new Dictionary<int, float>(); private void Awake() { //IL_001d: Unknown result type (might be due to invalid IL or missing references) //IL_0027: Expected O, but got Unknown //IL_005a: Unknown result type (might be due to invalid IL or missing references) //IL_0064: Expected O, but got Unknown //IL_0085: Unknown result type (might be due to invalid IL or missing references) //IL_008f: Expected O, but got Unknown //IL_0118: Unknown result type (might be due to invalid IL or missing references) //IL_0122: Expected O, but got Unknown CfgEnableMod = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "EnableMod", true, new ConfigDescription("Enable or disable this mod.このMODを有効化または無効化します", (AcceptableValueBase)null, Array.Empty<object>())); CfgRangeMultiplier = ((BaseUnityPlugin)this).Config.Bind<float>("General", "RangeMultiplier", 300f, new ConfigDescription("Multiplier applied to gun Raycast range.銃のRaycast射程へ適用する倍率", (AcceptableValueBase)(object)new AcceptableValueRange<float>(0.01f, 10000f), Array.Empty<object>())); CfgApplyVisualForClients = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "ApplyVisualForClients", true, new ConfigDescription("Apply extended laser visuals on non-host clients.参加者側にもレーザー表示延長を適用します", (AcceptableValueBase)null, Array.Empty<object>())); CfgEnableMod.SettingChanged += delegate { ApplyAllExistingGuns(); }; CfgRangeMultiplier.SettingChanged += delegate { ApplyAllExistingGuns(); }; CfgApplyVisualForClients.SettingChanged += delegate { ApplyAllExistingGuns(); }; _harmony = new Harmony("jp.repo.gunrangenolimit.harmony"); _harmony.PatchAll(typeof(Patches)); } private static void ApplyAllExistingGuns() { try { ItemGun[] array = Object.FindObjectsOfType<ItemGun>(true); ItemGun[] array2 = array; foreach (ItemGun gun in array2) { ApplyRange(gun); } } catch { } } private static void ApplyRange(ItemGun gun) { if ((Object)(object)gun == (Object)null) { return; } if (!CfgEnableMod.Value) { RestoreRange(gun); return; } if (!CfgApplyVisualForClients.Value && !SemiFunc.IsMasterClientOrSingleplayer()) { RestoreRange(gun); return; } int instanceID = ((Object)gun).GetInstanceID(); if (!OriginalGunRanges.ContainsKey(instanceID)) { OriginalGunRanges[instanceID] = gun.gunRange; } float num = OriginalGunRanges[instanceID]; gun.gunRange = num * CfgRangeMultiplier.Value; } private static void RestoreRange(ItemGun gun) { if (!((Object)(object)gun == (Object)null)) { int instanceID = ((Object)gun).GetInstanceID(); if (OriginalGunRanges.TryGetValue(instanceID, out var value)) { gun.gunRange = value; } } } } }