CHANGELOG
Changelog
[1.0.0] - Initial Release
Added
-
Default enemy count multiplier (host or single only)
- Hooks
EnemyDirector.AmountSetupand scales the default enemy counts - Rebuilds the picked enemy list using
EnemyDirector.PickEnemiesbased on scaled counts - Supports
0.0..10.0multiplier via config - Uses rounding + remainder distribution to keep totals consistent across difficulty buckets
- Hooks
-
Config
General.EnemyCountMultiplier(0.0..10.0, default 1.5)
-
Logging
- Logs startup multiplier value
- Logs applied result
baseTotal -> targetTotal xMultiplierwhen scaling is executed