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Simple EnemyScaler

Host-or-single default enemy count multiplier.ホスト/ソロで敵数を倍率変更するMOD

By REPO_JP

CHANGELOG

Changelog

[1.0.0] - Initial Release

Added

  • Default enemy count multiplier (host or single only)

    • Hooks EnemyDirector.AmountSetup and scales the default enemy counts
    • Rebuilds the picked enemy list using EnemyDirector.PickEnemies based on scaled counts
    • Supports 0.0..10.0 multiplier via config
    • Uses rounding + remainder distribution to keep totals consistent across difficulty buckets
  • Config

    • General.EnemyCountMultiplier (0.0..10.0, default 1.5)
  • Logging

    • Logs startup multiplier value
    • Logs applied result baseTotal -> targetTotal xMultiplier when scaling is executed