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EnemyRespawnHUD
Persistent host-synchronized enemy respawn HUD for R.E.P.O.Enemy Respawn HUD
A persistent, configurable enemy HUD for R.E.P.O. It shows active enemies and individual respawn timers without opening the scoreboard.
Features
- Always visible on screen; does not require pressing TAB.
- Per-enemy rows, including IDs when enemies share a name.
- Host-authoritative snapshots every 0.5 seconds by default.
- Players joining an ongoing lobby receive the current state on the next snapshot.
- Configurable corner, offsets, row limit, visibility filters, opacity, and host sync interval.
Requirements
BepInEx 5 and REPO SteamNetworking Lib 0.1.2. Each player who wants to see the HUD needs this mod and the networking library. The host supplies the timer state.
Configuration
After launching once, edit BepInEx/config/com.codex.enemyresphud.cfg. The default vertical offset is 128 px to leave room for other HUD elements. Existing configurations still at the previous default are migrated once.
Installation
Install through Thunderstore Mod Manager, or extract the package into the R.E.P.O. game directory.
Validation
Release build completed with no compiler warnings or errors. The mod has not yet been tested in a live game or multiplayer lobby.