


I wanted a team-wide upgrade option that didn't feel as cheatsy as replacing every single upgrade, so I made this, a mixed solution to the team-upgrade problem. Now with some additional bundles!
Unboxing an Upgrade Bundle counts as "purchasing" the individual items, meaning you save money on the initial purchase per-item but the future shop costs increase as if you had made the individual purchases ( this may change in the future)
This mod is required by both host and clients
Most config options have General, Item Type, and Item entries, with the latter having priority over the former
If you'd like to take advantage of this mod in Singleplayer, there is a hidden config option called "Fake Players" that adds to player count values used by this mod. It is only visible in the Thunderstone/R2Modman configs, not ingame
NOTE: The "Chance" entry is a percentage for each item in the POOL before the shop is populated, not a percent chance for it to show up in the shop itself. The "Price Multiplier" is the multiplication of the total cost (item cost * player count * price multiplier)
| Mod | Compatibility | Notes |
|---|---|---|
| REPOLib | ![]() |
Any REPOLib-based upgrades should be supported via dynamic bundle generation |
| MoreUpgrades | ![]() |
Supported, but not tested thoroughly. Bundles take most MoreUpgrades configuration into account when calculating prices (config changes require a restart) |
| VanillaUpgrades | ![]() |
Supported, but not tested thoroughly. Bundles take most VanillaUpgrades configuration into account when calculating prices (config changes require a restart) |
If you have any issues, report them to me through either the mod listing on the R.E.P.O Modding Discord or on github
If you like my mods, please consider supporting me via one of the badges below!