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PlayerTweaks
Customize most of the HUD's colors! (and more)
CHANGELOG
0.4.0
- Added configuration options for the Map. You can change the colors for the following:
- Walls and floors
- Walls and floors for active, inactive, and completed extraction points
- Walls and floors for the truck
- Outline and area shading for unexplored rooms, along with the "?" symbol
- Stairs and doors
- Valuable objects and shop items
- Player death heads and the main player arrow
- The "backtrack" path that displays dots to the current extraction point (or truck), & the ability to make it crossfade colors as it gets further away from the player arrow
0.3.1
- Fixed Item Info UI showing the names of valuables being held by other players
0.3.0
- Added configuration options for the Tumble Wings UI
- You can change the colors of the wings, the bar holder, and the bar itself.
- You can have two different colors for when the bar is empty and full. The bar's color will smoothly transition between the two as the timer runs out.
- These will not affect the wings that appear on the Semibots themselves, only the UI on-screen.
- Added configuration options for the Overcharge UI
- You can change the color of the circle bar
- You can toggle displaying the Legacy Overcharge UI seen in old semiwork devlogs (where the overcharge was a number at the top left, like health and stamina)
- You can configure the Legacy Overcharge UI in the same ways as health and stamina
- Added configuration options for the Item Info UI
- You can change the gradient colors for the standard gradient (grabbing a shop item) and the enemy gradient (grabbing an enemy)
- You can enable showing the names of valuables when grabbing them as well (works the same as shop items) - will only show when grabbing, not hovering
- Added a toggle for displaying the hurt vignette at max health
- Fixed an issue where a valuable broken for $0 will use the max value lost setting instead of the minimum
- Fixed an issue where the stamina icon meter was a little offset visually
- Fixed an issue where disabling the "use icon as a health/stamina bar" option would pause it at whatever state it was in, instead of being set back to max for vanilla behaviour
0.2.0
- Added configuration options for the Value UI that displays when you pick up a valuable or pick up/hover over a shop item
- this uses the same logic that LevelScaling's custom value UI had
- you can customize its colors and count-up/down animation, and the color of the cost for shop items
- Added configuration options for the Value Lost UI that appears when a valuable takes damage
- you can customize its colors, text sizes, and display times at certain breakpoints (0/1000/5000/10000/50000), and if the colors/text sizes/display times should interpolate between the breakpoints or not
- you can also toggle if these value lost UIs should always appear if a valuable is instantly destroyed (eg by extraction point or pit) - by default (and in vanilla) it doesn't
0.1.1
- Adjusted the logic for initializing the UI tweaks to maximize compatibility (hopefully...)
- ..also fixed an issue with WalkieTalkies where the energy icon would be copied over due to the mod only removing one image on initialization instead of all of them