Modpack Quality
Bunni's Quality Modpack aims to make REPO more fun by.. Modding it! The modpack adds many features using existing mods on REPO to improve the game and make it more fun to play, these improvements range from new additions such as upgrades, valuables, balance changes and more!
(Make sure to join the REPO Modding Discord Server before clicking on the Forum link.)
| Mod | Function |
|---|---|
| ManorPlus | Adds a bunch of new valuables specifically for the "Headman Manor" levels. |
| SwiftbroomPlus | Adds plenty of new valuables to collect in the "Swiftbroom Academy" levels. |
| MuseumPlus | Adds a lot of new valuables to the "Museum of Human Art" levels. |
| LethalCompanyValuables | Adds scrap from the game "Lethal Company" as valuables in every level. |
| Unique Potions | Adds new potions as valuables in levels with different effects! |
| Potion | Function |
|---|---|
| Gravity | When broken it forms a spherical field of low gravity originating from the spot it broke at. |
| Gold | When broken it increases the value of any item in the range of the potion. |
| Health | When broken it grants any enemy or player that is in the range of it health. |
| Unstable | The potion begins to violently shake once grabbed by a player, it explodes when broken. |
| Resurrection | It revives dead players when splashed near their heads. It can even save you in Singleplayer if it splashes near you. |
| Singularity | It causes any valuable very close to it to stick to it completely ignoring the weight of the valuable, it does explode if it's broken. |
| Stamina Elixir | A buyable item in the store. It can be consumed to grant yourself a full bar of stamina. |
| Rocket Elixir | A buyable item in the store. It can be aimed by rotating it and activated, activating it causes the potion to fly ahead and explode on impact with something. |
The Discord Rich Presence has been heavily improved using the "RepoDRP" mod.
| Position | Function |
|---|---|
| Name | The name of the game which in this case is R.E.P.O. |
| Details | The level and map you're on currently on. |
| Timestamp | The timestamp of how long you've been playing R.E.P.O for. |
| State | Shows the amount of extractions the level you're currently on has and the quota. |
| Party | Shows how many players are in your lobby (1/1 if in Singleplayer) |
The timestamp no longer resets everytime you enter a new level or exit into the menu, it now continues running until you close the game!

Comparison between Vanilla Stamina and BQM's Stamina.
| Vanilla Stamina | |
|---|---|
| Regeneration | 1/s |
| Full Regeneration time | 15-40s |
| Full Stamina Bar Drain | 3-4s |
| Stamina Regeneration Ramp-up Time | None. |

| BQM Stamina | |
|---|---|
| Regeneration | 1/s |
| Full Regeneration time | 10-18s |
| Full Stamina Bar Drain | 5-6s |
| Stamina Regeneration Ramp-up Time | 2.75s |

A new system has been added into the game that allows players to ping valuables, enemies, tools, carts and other objects in the game. This system comes with a new upgrade that can be read on in the "Upgrades Balancing Improvements" section.

You no longer lose equipment to those pesky pits if you happen to be in a predicament where you somehow lose your tools and they fall into a death pit, they won't get destroyed rather instead they will be thrown up out of it and become indestructible just like the monster orbs when a monster first dies to a death pit.

As we're on the topic of equipment, let's go into the store tweak part of this modpack since there's a bit to go over.
Firstly, the maximum spawns for most equipment has been changed for balancing reasons to fit the modpack better.
| Item | Maximum amount that can spawn in a store. |
|---|---|
| Cart Cannon | 1 |
| Cart Laser | 1 |
| Large Cart/s | 1 |
| Small Cart/s | 1 |
| Recharge Drone | 1 |
| Feather Drone | 1 |
| Indestructible Drone | 1 |
| Roll Drone | 1 |
| Zero Gravity Drone | 1 |
| Duck Bucket | 1 |
| Extraction Tracker | 1 |
| Duct Taped Grenade | 2 |
| Grenade | 2 |
| Human Grenade | 3 |
| Shockwave Grenade | 2 |
| Stun Grenade | 4 |
| Handgun | 1 |
| Photon Blaster | 1 |
| Pulse Pistol | 1 |
| Shotgun | 1 |
| Zap Crossbow | 1 |
| Tranquilizer Gun | 1 |
| Large Health Pack | 5 |
| Medium Health Pack | 4 |
| Small Health Pack | 2 |
| Leaf Blower | 1 |
| Baseball Bat | 1 |
| Frying Pan | 1 |
| Inflatable Hammer | 1 |
| Sledge Hammer | 1 |
| Zap Baton | 1 |
| Sword | 1 |
| Explosive Mine | 2 |
| Shockwave Mine | 2 |
| Zap Mine | 1 |
| Zero Gravity Orb | 1 |
| Phase Bridge | 1 |
| Energy Crystal | 5 |
| Defibro | 1 |
| Rubber Duck | 1 |
| Roll Staff | 1 |
| Void Staff | 1 |
| Zero Gravity Staff | 1 |
| Valuable Tracker | 1 |
| Large Hauler | 1 |
| Small Hauler | 1 |
| Semibot Walkies | 1 |
| Stamina Elixir | 1 |
| Rocket Elixir | 1 |
The maximum amount of spawns per each upgrade has been tweaked heavily.
| Upgrade | Maximum spawns per shop |
|---|---|
| Death Head Battery | 1 |
| Map Player Count | Disabled |
| Crouch Rest | 3 |
| Stamina | 4 |
| Extra Jump | 1 |
| Range | 3 |
| Strength | 1 |
| Health | 4 |
| Sprint Speed | 2 |
| Tumble Climb | 1 |
| Tumble Launch | 2 |
| Tumble Wings | 2 |
| Armor | 3 |
| Overcharge | 2 |
| Leech | 1 |
| Shock Grip | 1 |
| Panic Response | 2 |
New Upgrades
Batter up Semibots! It's time to smash back into the stores and grab some new upgrades that the Taxman recently put in stock, it's time to max out on EVERYTHING POSSIBLE!!
| Armor | Reduces damage that the player takes from enemies and other sources. |
| Overcharge | Reduces the amount of overcharge the player gains on their meter when holding an enemy. |
| Leech | Causes the player to gain health upon dealing damage to enemies. |
| Shock Grip | Causes the player to electrocute any stunned enemy the player is holding. |
| Panic Response | Grants the player a boost when they take damage from enemies. |
| Ping Info | Grants the user more information upon pinging an enemy, valuable, item and any other pingable object. |
Upgrade Sharing
The Taxman has issued a new rule for teammates! You must share your upgrades equally with your buddies at times or he'll punish you for your greediness with the worst store spawns ever! All jokes aside, this system has been over a lot of tweaks and I'm happy with it now.
Ping Info, Strength and Extra Jump Upgrades are blacklisted from this system.
I have unfortunately had to put a limit on each upgrade's shares to not make it insanely cheesy, sorry not sorry.
| Upgrade | Share Limit |
|---|---|
| Crouch Rest | 3 |
| Death Head Battery | No limit. |
| Health | 10 |
| Tumble Launch | 6 |
| Range | 8 |
| Sprint Speed | 3 |
| Stamina | 5 |
| Tumble Climb | 3 |
| Tumble Wings | 2 |
| Armor | 5 |
| Overcharge | 7 |
| Leech | 3 |
| Shock Grip | 4 |
| Panic Response | 5 |
You can now open and close the truck door to protect yourself from enemies that are on the outside by clicking on the bottom of the door and sliding it up/down.

When damaging an enemy, their health bar will appear above them and updates everytime you deal damage to them actively showing you how much damage you deal and how much health they have left.

You can now merge monster orbs to avoid having them taking up all the space in your carts in the late game. You can combine orbs by simply moving one into another one, once the orbs combine the price of the orb you combined into the one that is on the ground will be added onto it and the orb on the ground will raise in price by the price amount of the orb you combined it with.

The Cosmetics have been balanced in mainly spawn weights but there's some quality of life addons implemented for it in the modpack such as an active Cosmetic tracker and more!
| Rarity | Spawn Percentage |
|---|---|
| Common | 64% |
| Rare/Uncommon | 28% |
| Epic/Rare | 18% |
| Legendary/Ultra Rare | 5% |
For example: Common tokens are used first over Rare, Epic and Legendary ones and so on.
You can see the total amount of cosmetics you have and amounts of specific rarities cosmetics you have.

Level Scaling has received pretty much an entire overhaul in this modpack, it's now completely different based on enemy spawning, extraction quotas, extraction amounts, total level values and more!
Enemy Spawning Tweaks
Tier 1 Enemy Spawning
| Level | Maximum Spawn |
|---|---|
| Level 1-4 | 1 |
| Level 5-9 | 2 |
| Level 10-14 | 3 |
| Level 15+ | 2 |
Tier 2 Enemy Spawning
| Level | Maximum Spawn |
|---|---|
| Level 1-5 | 1 |
| Level 6-24 | 2 |
| Level 25+ | 3 |
Tier 3 Enemy Spawning
| Level | Maximum Spawn |
|---|---|
| Level 1-6 | None. |
| 7-14 | 1 |
| 15-19 | 2 |
| 20-29 | 3 |
| 30+ | 4 |
Total Map Value Tweaks
| Level | Value |
|---|---|
| Level 1 | 25K$ |
| Level 2 | 30K$ |
| Level 3 | 35K$ |
| Level 4 | 40K$ |
| Level 5-6 | 50K$ |
| Level 7-9 | 62K$ |
| Level 10-11 | 85K$ |
| Level 12-14 | 102K$ |
| Level 15-19 | 110K$ |
| Level 20-24 | 125K$ |
| Level 25-29 | 137K$ |
| Level 30-31 | 145K$ |
| Level 32-36 | 150K$ |
| Level 37+ | 165K$ |
Extraction Quota Values have been adjusted to somewhat fit these extraction counts
Enemies gain 50 health point per player with a maximum up to 6 times.
| Level | Health Gain Percentage |
|---|---|
| Level 1-9 | None/Normal |
| Level 10-19 | 115% |
| Level 20-29 | 125% |
| Level 30+ | 135% |
Extraction Point Tweaks
The amount of of extraction points that spawn per level has been heavily tweaked to fit better with the quota and map value changes.
| Level | Amount |
|---|---|
| Level 1-2 | 1 |
| Level 3-5 | 2 |
| Level 6-9 | 3 |
| Level 10-19 | 4 |
| Level 20-29 | 5 |
| Level 30+ | 6 |

Wow! You've made it to the end. Congrats.
