Removed the Mimics mod and the library attached to it.
Ladies and gentlemen! The largest update (as of right now) is finally here and there's A LOT to it. Hope you enjoy this update and as always feedback is very much appreciated!
-Drawn by Bunni (Me! The Creator!)
Portal Pheonix

With that said, stamina should no longer feel insanely cheesy and op anymore. Players should now have to reserve their stamina a bit more to avoid running out of it in the worse situations ever!
Maximum of 1 can spawn per shop.
Maximum of 2 can spawn per shop.
New Upgrades
The Taxman has some new upgrades that just shipped into your nearest service stores, check them out!
Reduces the amount of damage a player takes from monsters and other types of damage.
Reduces the amount of overcharge the player gains on their meter while holding a monster with their grabber.
Grants the player health when dealing damage to enemies.
Causes any stunned enemies that the player is actively holding to be electrocuted.
Grants the player a boost after taking damage.
Upgrade Sharing
"BetterTeamUpgrades" has been replaced with "SharedUpgradesPlus" for improved configuration and compatibility.
42% - Previously 50%
100% - Previously 50%
Strength
Extra Jump
Ping Info
Upgrade Sharing Limits
Some upgrades now have a limit of times they can be shared to teammates.
Maximum of 3 share/s.
Unlimited amount of share/s.
Maximum of 10 share/s.
Maximum of 6 share/s.
Maximum of 8 share/s.
Maximum of 3 share/s.
Maximum of 5 share/s.
Maximum of 3 share/s.
Maximum of 2 share/s.
Share limits for new upgrades
Maximum of 5 share/s.
Maximum of 7 share/s.
Maximum of 3 share/s.
Maximum of 4 share/s.
Maximum of 5 share/s.
Upgrade Removals
Viewable in the Customization menu and inside of the Shop at the top right corner.
Viewable in the Shop in the bottom left corner.

(Do beware that the percentages are not accurate in the top right UI.)
Cosmetic Crate Spawn Weights
64% Chance to spawn.
28% Chance to spawn.
18% Chance to spawn.
5% Chance to spawn.
The health bars should be less buggy in multiplayer as the mod has been completely replaced with another one which is more configurable for me and over-all better.

Introducing Mimics! No.. Not actual Mimics. Ever played Lethal Company with that one "Skinwalker" mod and thought: "hey this would be a cool addition in REPO".
That thought is now a reality thanks to the Mimics mod by ToxesFoxes!
The Mimics mod makes monsters in-game play randomly captured clips of player voices from them, you can no longer trust every voice you hear as it could be an enemy merely using a perfect voice clip to fool you into coming towards it.
Maximum value is 40,000 to not make it insanely op.

v1.1.1 was a small patch that doesn't need a changelog since it only changed the main page of the modpack page.
Most of it is copyrighted, disable the "VariousMusic" mod to remove the custom music.
Tier 1 Enemy Spawning
Can only spawn up to 1
Can only spawn up to 2
Can only spawn up to 3
Can only spawn up to 2
Tier 2 Enemy Spawning
Can only spawn up to 1
Can only spawn up to 2
Can only spawn up to 3
Tier 3 Enemy Spawning
None are able to spawn.
Can only spawn up to 1
Can only spawn up to 2
Can only spawn up to 3
Can only spawn up to 4
Level Value Tweaks
25K$
30K$
35K$
40K$
50K$
62K$
85K$
102K$
110K$
125K$
137K$
145K$
150K$
165K$
Extraction Quota Values have been adjusted to somewhat fit these extraction counts
No longer needed since every map is enabled
I've decided that I'm merely going to enhance already existing vanilla levels instead of adding new ones.
Mod wasn't up to the quality I really expected. Very broken from my testing.
Planning on improving it in any way I can at later updates to make it less of a chore to play through.
Enemies gain 50 health points per player, max scaled to 6 users.
Level 1-9 - Normal
Level 10-19 - Increased by 115%
Level 20-29 - Increased by 125%
Level 30+ - Increased by 135%
Tier One Enemy Spawning
Can only spawn up to 2.
Can only spawn up to 3.
Can only spawn up to 2.
Can only spawn up to 1.
None can spawn.
Tier Two Enemy Spawning
None spawn
Can only spawn up to 1.
Can only spawn up to 2.
Can only spawn up to 3.
Can only spawn up to 4.
Tier Three Enemy Spawning
None can spawn.
Can only spawn up to 1.
Can only spawn up to 2.
Can only spawn up to 3.
Can only spawn up to 4.
Extraction Point Spawning
1 Extraction/s
2 Extraction/s
3 Extraction/s
4 Extraction/s
5 Extraction/s
6 Extraction/s
Extra Jump Upgrade has been set to 1 maximum.
Death Head Battery Upgrade has been set to 1 maximum.
Range Upgrade has been set to 3 maximum.
Sprint Speed Upgrade has been set to 2 maximum.
Stamina Elixir has been set to 1 maximum.
Rocket Elixir has been set to 1 maximum.
A new cave/mine level.
Caused issue with loading into save files.
Don't believe it fits the modpack.
Didn't work that well, especially with modded valuables.
Was causing issues when trying to play actual singleplayer mode :(
Removed
Removed
Removed
Removed
Set minimum sell price to 5,500
Set maximum sell price to 8,500
Can only spawn in the Headman Manor and Swiftbroom Academy
Set minimum sell price to 1,000
Set maximum sell price to 1,350
Only spawns in Swiftbroom Academy
Set minimum sell price to 2,000
Set maximum sell price to 2,850
Spawns in every available map.
Grants 35 health in multiplayer
Grants 50 health in solo
Heals valuables by 0.2%
Set maximum sell price to 1,500
Only spawns in the McJannek Station
Set minimum sell price to 6,000
Set maximum sell price to 9,500
Spawns in every available map.
Set minimum sell price to 900
Set maximum sell price to 1,300
Only spawns in Swiftbroom Academy
Tweaked the stamina a bit, mostly nerfs to make the stamina and sprint speed upgrades more useful.
Increased range to 30