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Decompiled source of Hunter Damage Halver v2.0.0
RepoFirstMod.dll
Decompiled a day agousing System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using BepInEx; using BepInEx.Configuration; using BepInEx.Logging; using HarmonyLib; using UnityEngine; [assembly: AssemblyProduct("RepoFirstMod")] [assembly: AssemblyCopyright("Copyright © 2026")] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("RepoFirstMod")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("0f4ffe05-9a3f-4605-9876-fe6a1584ccad")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyVersion("1.0.0.0")] namespace RepoFirstMod; [BepInPlugin("com.lhd.hunterdamage", "猎人给我滚啊", "2.0.0")] public class Plugin : BaseUnityPlugin { public static ConfigEntry<bool> ModEnabled; public static ConfigEntry<int> HunterDamage; public static ManualLogSource ModLogger; private void Awake() { //IL_0054: Unknown result type (might be due to invalid IL or missing references) //IL_005e: Expected O, but got Unknown //IL_00c6: Unknown result type (might be due to invalid IL or missing references) //IL_00cc: Expected O, but got Unknown ModLogger = ((BaseUnityPlugin)this).Logger; ModEnabled = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "Enable Mod", true, "是否启用猎人伤害修改。勾选后生效,取消后恢复原版伤害。"); HunterDamage = ((BaseUnityPlugin)this).Config.Bind<int>("General", "Hunter Damage", 50, new ConfigDescription("猎人对玩家造成的伤害值", (AcceptableValueBase)(object)new AcceptableValueRange<int>(0, 200), new object[0])); ((BaseUnityPlugin)this).Logger.LogInfo((object)"=== 猎人给我滚啊!Mod v2.0 已加载 ==="); ((BaseUnityPlugin)this).Logger.LogInfo((object)("默认伤害: " + HunterDamage.Value + " | 启用状态: " + ModEnabled.Value)); Harmony val = new Harmony("com.lhd.hunterdamage"); val.PatchAll(); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Harmony Patch 注入完成。按 F1 打开 REPOConfig 进行配置。"); } } [HarmonyPatch(typeof(EnemyHunter), "Awake")] public static class HunterDamagePatch { [HarmonyPostfix] public static void Postfix(EnemyHunter __instance) { if (!Plugin.ModEnabled.Value || (Object)(object)__instance == (Object)null) { return; } HurtCollider hurtCollider = __instance.hurtCollider; if (!((Object)(object)hurtCollider == (Object)null)) { int value = Plugin.HunterDamage.Value; int playerDamage = hurtCollider.playerDamage; if (playerDamage != value) { hurtCollider.playerDamage = value; Plugin.ModLogger.LogInfo((object)("[猎人给我滚啊] 伤害已修改: " + playerDamage + " -> " + value)); } } } }