TolgaFlashTR-UnbreakableValuables icon

UnbreakableValuables

Makes valuables effectively unbreakable (or configurable) by scaling durability and value loss for melee swings and physics impacts.

Last updated 14 hours ago
Total downloads 136
Total rating 1 
Categories Mods Misc Valuables Server-side
Dependency string TolgaFlashTR-UnbreakableValuables-1.0.0
Dependants 0 other packages depend on this package

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2304 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2304

README

Unbreakable Valuables

Unbreakable Valuables is a BepInEx plugin for R.E.P.O. that lets you control how much durability/value valuables lose when used or when they slam into the world.

  • Weapon swinging: Scales durability drain when melee weapons hit (ItemMelee.SwingHitRPC).
  • Physics impacts: Scales value loss when valuables are dropped/thrown and break (PhysGrabObjectImpactDetector.BreakRPC).
  • Fully configurable: One slider controls both behaviors.

Configuration

Config file: BepInEx/config/com.Tolga.UnbreakableValuables.cfg

  • Section: General
  • Key: DamageMultiplier
  • Range: 0.005.00 (step ≈ 0.01)
    • 0.00 → Valuables do not lose value/durability (effectively unbreakable).
    • 1.00 → Game's normal behavior.
    • >1.00 → Valuables lose value/durability faster (e.g. 5.00 = 5× damage).

Installation (Manual)

  1. Install BepInEx 5 for your game if you haven’t already.
  2. Copy UnbreakableValuables.dll into:
    • R.E.P.O.\BepInEx\plugins\UnbreakableValuables\UnbreakableValuables.dll
  3. Launch the game once so BepInEx generates the config file.
  4. Edit com.Tolga.UnbreakableValuables.cfg to your preferred DamageMultiplier.

Multiplayer Note

Valuable damage from physics is calculated on the host.
For consistent behavior, use this mod in singleplayer or when you are hosting the lobby; as a client in someone else's lobby, the host's setup will determine whether valuables break.