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UnbreakableValuables
Makes valuables effectively unbreakable (or configurable) by scaling durability and value loss for melee swings and physics impacts.
By TolgaFlashTR
| Last updated | 4 months ago |
| Total downloads | 5550 |
| Total rating | 1 |
| Categories | Mods Misc Valuables Server-side AI Generated |
| Dependency string | TolgaFlashTR-UnbreakableValuables-1.0.1 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2304README
Unbreakable Valuables
Unbreakable Valuables is a BepInEx plugin for R.E.P.O. that lets you control how much durability/value valuables lose when used or when they slam into the world.
- Weapon swinging: Scales durability drain when melee weapons hit (
ItemMelee.SwingHitRPC). - Physics impacts: Scales value loss when valuables are dropped/thrown and break (
PhysGrabObjectImpactDetector.BreakRPC). - Fully configurable: One slider controls both behaviors.
Configuration
Config file: BepInEx/config/com.Tolga.UnbreakableValuables.cfg
- Section:
General - Key:
DamageMultiplier - Range:
0.00–5.00(step ≈0.01)0.00→ Valuables do not lose value/durability (effectively unbreakable).1.00→ Game's normal behavior.>1.00→ Valuables lose value/durability faster (e.g.5.00= 5× damage).
Installation (Manual)
- Install BepInEx 5 for your game if you haven’t already.
- Copy
UnbreakableValuables.dllinto:R.E.P.O.\BepInEx\plugins\UnbreakableValuables\UnbreakableValuables.dll
- Launch the game once so BepInEx generates the config file.
- Edit
com.Tolga.UnbreakableValuables.cfgto your preferredDamageMultiplier.
Multiplayer Note
Valuable damage from physics is calculated on the host.
For consistent behavior, use this mod in singleplayer or when you are hosting the lobby; as a client in someone else's lobby, the host's setup will determine whether valuables break.