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Decompiled source of UnbreakableValuables v1.0.1
UnbreakableValuables.dll
Decompiled 4 months agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using HarmonyLib; using Microsoft.CodeAnalysis; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: IgnoresAccessChecksTo("")] [assembly: AssemblyCompany("Tolga")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("UnbreakableValuables")] [assembly: AssemblyTitle("UnbreakableValuables")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace UnbreakableValuables { [BepInPlugin("com.Tolga.UnbreakableValuables", "Unbreakable Valuables", "1.0.0")] public class Plugin : BaseUnityPlugin { private readonly Harmony _harmony = new Harmony("com.Tolga.UnbreakableValuables"); public static ConfigEntry<float>? DamageMultiplier; private void Awake() { //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_0039: Expected O, but got Unknown DamageMultiplier = ((BaseUnityPlugin)this).Config.Bind<float>("General", "DamageMultiplier", 0f, new ConfigDescription("Multiplier for damage/value loss. 0.0 = Unbreakable, 1.0 = Normal, 5.0 = 5x damage.", (AcceptableValueBase)(object)new AcceptableValueRange<float>(0f, 5f), Array.Empty<object>())); _harmony.PatchAll(); ((BaseUnityPlugin)this).Logger.LogInfo((object)$"UnbreakableValuables loaded! Damage Multiplier is: {DamageMultiplier.Value}"); } } [HarmonyPatch(typeof(ItemMelee), "SwingHitRPC")] public class WeaponSwingPatch { private static float _originalDrain; private static void Prefix(ItemMelee __instance) { _originalDrain = __instance.durabilityDrain; __instance.durabilityDrain *= Plugin.DamageMultiplier.Value; } private static void Postfix(ItemMelee __instance) { __instance.durabilityDrain = _originalDrain; } } [HarmonyPatch(typeof(PhysGrabObjectImpactDetector), "BreakRPC")] public class PhysicsImpactPatch { private static void Prefix(ref float valueLost) { valueLost *= Plugin.DamageMultiplier.Value; } } }