Decompiled source of UnbreakableValuables v1.0.1

UnbreakableValuables.dll

Decompiled 5 hours ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
using Microsoft.CodeAnalysis;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("")]
[assembly: AssemblyCompany("Tolga")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("UnbreakableValuables")]
[assembly: AssemblyTitle("UnbreakableValuables")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace UnbreakableValuables
{
	[BepInPlugin("com.Tolga.UnbreakableValuables", "Unbreakable Valuables", "1.0.0")]
	public class Plugin : BaseUnityPlugin
	{
		private readonly Harmony _harmony = new Harmony("com.Tolga.UnbreakableValuables");

		public static ConfigEntry<float>? DamageMultiplier;

		private void Awake()
		{
			//IL_002f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0039: Expected O, but got Unknown
			DamageMultiplier = ((BaseUnityPlugin)this).Config.Bind<float>("General", "DamageMultiplier", 0f, new ConfigDescription("Multiplier for damage/value loss. 0.0 = Unbreakable, 1.0 = Normal, 5.0 = 5x damage.", (AcceptableValueBase)(object)new AcceptableValueRange<float>(0f, 5f), Array.Empty<object>()));
			_harmony.PatchAll();
			((BaseUnityPlugin)this).Logger.LogInfo((object)$"UnbreakableValuables loaded! Damage Multiplier is: {DamageMultiplier.Value}");
		}
	}
	[HarmonyPatch(typeof(ItemMelee), "SwingHitRPC")]
	public class WeaponSwingPatch
	{
		private static float _originalDrain;

		private static void Prefix(ItemMelee __instance)
		{
			_originalDrain = __instance.durabilityDrain;
			__instance.durabilityDrain *= Plugin.DamageMultiplier.Value;
		}

		private static void Postfix(ItemMelee __instance)
		{
			__instance.durabilityDrain = _originalDrain;
		}
	}
	[HarmonyPatch(typeof(PhysGrabObjectImpactDetector), "BreakRPC")]
	public class PhysicsImpactPatch
	{
		private static void Prefix(ref float valueLost)
		{
			valueLost *= Plugin.DamageMultiplier.Value;
		}
	}
}