Vippy-ZeroGravityExtraction icon

ZeroGravityExtraction

Flip extraction pads to zero gravity and stack your haul up the chute instead of cramming the floor. Loot, items, weapons, Semibots and enemies float. Host-only.

Last updated 6 hours ago
Total downloads 86
Total rating 2 
Categories Server-side Quality Of Life
Dependency string Vippy-ZeroGravityExtraction-1.0.0
Dependants 0 other packages depend on this package

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2305 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2305

README

ZeroGravityExtraction

Extraction points are cramped. You've got a pile of loot to hand in and a tiny pad to balance it on, and half of it tumbles off while you're wrestling the next valuable into place. This mod hands you the rest of the room: flip a pad to zero gravity and your haul floats straight up the extraction chute, so you stack it vertically instead of fighting over floor space.

Anything standing in an active pad lifts off and drifts with the same shimmer the zero-gravity staff leaves behind — loot, props, Semibots, enemies, all of it. Step out of the pad and it settles back down.

Only the host needs the mod. The host runs the physics, so the rest of the lobby watches things float whether they've installed anything or not.

An extraction pad flipped to zero gravity

Turning a pad on

There's one small spot at the pad's grab point, and it takes two kinds of input:

  • Poke it. Hit the spot with something moving fast enough — tumble into it, chuck a valuable at it, bonk it with a dead head. No mod required on your end, so this is how an unmodded lobby flips the switch. (You can turn this off in the config if you'd rather it not trip by accident.)

Flipping a pad by throwing a valuable at the spot, no mod needed

  • Grab it. If you've got the mod, that same spot reads as a button. Grab it the way you'd grab the extraction button and it toggles.

How hard you have to hit it is up to you — see Poke speed below. Low trips on a nudge, High wants a real throw, Medium sits in between.

Vanilla+

Want to earn it instead? Turn on Vanilla+. Now the pad won't float on its own — you power it with a zero-gravity drone. Deploy one near the pad and let it clamp onto the grab point; while it's latched on with battery to spare, the pad floats and the drone drains the way it always does. Switch the drone off or run it dry and the zone drops.

Powering a pad with a latched zero-gravity drone

What floats

Five toggles, all on by default: Valuables, Items, Weapons, Players (Semibots) and Enemies. Switch off whatever you'd rather keep nailed to the floor.

Config

  • Enabled — master switch for the mod.
  • Vanilla+ — off by default; on swaps the poke/grab pad for the drone-powered zone.
  • Non-host button — lets unmodded players flip a pad by poking the spot. On by default; turn it off to keep toggling to modded players grabbing it.
  • Poke speed — Low / Medium / High. How hard the spot has to be hit to toggle it. Medium by default.
  • Valuables / Items / Weapons / Players / Enemies — what gets lifted.
  • LogLevel — Off unless you're chasing a problem.