Zero-gravity extraction pads for R.E.P.O. Flip a pad and your loot floats up the chute, so you stack the haul vertically instead of cramming the floor. Valuables, items, weapons, Semibots and enemies all lift off. Host-only.
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Thunderstore development is made possible with ads. Please consider making an exception to your adblock.
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.
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Changelog
1.1.1
Compatibility fix for mods that add their own zero-gravity item. The float now always locks onto the vanilla staff. REPO_JP-DroneToOrbItem carries the same effect chain but ships its orb in an asset bundle, and if the resolver grabbed that instead of the staff the multiplayer float came back empty, because that orb can't be network-spawned the way the staff's can. The resolver skips any non-Resources look-alike now, so the two mods run together without a third-party patch.
1.1.0
The non-host button only answers to a dead Semibot head now, and a touch is enough (the Poke speed setting is gone). Anything-goes poking kept flipping pads by accident; a head on the switch is deliberate, on-theme, and still works for completely unmodded lobbies.
Multiplayer floats now go through the game's own networked area effect, so every client sees the sparkle and the float, not just the host's physics sync. Singleplayer keeps the smooth local affect.
The float service survives level changes cleanly now: per-level state resets when a new level spawns instead of trusting stale entries against recycled IDs.
1.0.0
First release.
Flip an extraction pad to zero gravity and everything in it floats with the game's own zero-gravity staff effect, so you can stack a haul up the chute instead of cramming it onto the pad. It settles back down once it leaves.
Floats valuables, items, weapons, Semibots and enemies, each with its own toggle.
Toggle a pad by grabbing the spot if you have the mod, or by poking it with something fast if you don't. The non-host button can be switched off, and the poke sensitivity has Low/Medium/High settings.
Vanilla+ mode: instead of floating the whole pad for free, power a zero-gravity zone with a deployed drone latched onto the pad. It drains the drone's battery while it runs.
Host-only install. The rest of the lobby sees the float whether or not they have the mod.