New option FixBridgedCosmetics (default: true, in the [Compatibility] config section) — automatically fixes common asset issues on bridge cosmetics at load time, applied directly to the prefab so every instance inherits the fix:
Removes Collider and Rigidbody components — eliminates the character-rotation bug in the cosmetics preview menu caused by cosmetics with physics components
Forces Animation clips to loop — cosmetics that only played once now loop correctly
Adds software-loop support for Animator-driven clips whose controller states are not marked as Loop Time
At load time the mod now detects whether a bridge cosmetic uses PartShrinker (body-part hiding from MoreHeadUtilities) and logs whether it is active or whether MoreHeadUtilities needs to be installed
Dependencies
MoreHead is no longer a required dependency — MoreHead Bridge works standalone and treats MoreHead as optional
Someone asked me if I could remove this hard dependency on MoreHead - so I did it in this version
But you still need the .hhh cosmetic files to load in-game - so I recommend keeping the mods to use them
v2.1.0
Features / Fixes
Individual color sync (working correctly) in multiplayer — other players now see the correct individual colors you have set per cosmetic
Updated the RepoLIB version dependency (4.0.3 -> 4.0.4)
Bug fixes
Clothing not appearing after the first Confirm in multiplayer
Reset All leaving the old outfit all white on the remote instead of clearing correctly
Painting a cosmetic individually sometimes had strange behavior
Loading multiple painted cosmetics from a saved outfit in the preset menu now correctly colors the cosmetics
v2.0.0
World Cosmetics
.hhh cosmetics with the World tag are now fully supported — they appear in the vanilla menu under a dedicated WORLD category button
World cosmetics (internally - hats) render independently of hats (no slot conflict), with correct highlight counters, and equip/unequip actions
Multiple Cosmetics
You can now equip multiple cosmetics of the same type simultaneously
Configurable via AllowMultipleCosmetics (default: true)
Favorites & Hidden
Ctrl + click any cosmetic to toggle it as a favorite
Alt + click any cosmetic to hide it from the menu
Dedicated FAV and HIDE category tabs show only favorited / hidden cosmetics
Hidden cosmetics are excluded from other categories and Randomize buttons
Saved persistently to MoreHeadBridge_Favorites.json
Cosmetic Customizer
Shift + click any bridge cosmetic to open a per-cosmetic override popup
Override rarity tier, category (Hat, BodyTop, World, …), and modded-highlight flag individually
Please note that changing the cosmetic category is only a local change and may alter the bone in which the cosmetic appears for you
Overrides are saved to MoreHeadBridge_CosmeticOverrides.json and applied on every launch
Enable via EnableCosmeticOverrideUI = true (default: false)
New Menu Tabs
SEARCH — live search bar filters cosmetics by name as you type; position configurable (Top / Bottom)
You can see the names of the cosmetics (to search) now by hovering over them.
SELECTED — shows only currently equipped cosmetics; updates after Randomize / Reset
Visual
Bridge cosmetics now show an orange border in the menu to distinguish them from vanilla cosmetics (configurable via HighlightModdedCosmetics)
Default rarity tier for bridge cosmetics is now separately configurable (DefaultRarity)
Icon Generation
Icon cache moved to Cache/Icons/CosmeticsModded/MoreHeadBridge_CosmeticsIcons/ — sits outside REPOLib's wipe zone; automatic migration from the old path on first launch