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MoreHeadBridge
Translates .hhh cosmetics (MoreHead) into the vanilla R.E.P.O. cosmetics system, so they appear alongside vanilla cosmetics in the game.
CHANGELOG
v2.2.0
Compatibility
- New option
FixBridgedCosmetics(default:true, in the[Compatibility]config section) — automatically fixes common asset issues on bridge cosmetics at load time, applied directly to the prefab so every instance inherits the fix:- Removes
ColliderandRigidbodycomponents — eliminates the character-rotation bug in the cosmetics preview menu caused by cosmetics with physics components - Forces
Animationclips to loop — cosmetics that only played once now loop correctly - Adds software-loop support for
Animator-driven clips whose controller states are not marked as Loop Time
- Removes
- At load time the mod now detects whether a bridge cosmetic uses
PartShrinker(body-part hiding from MoreHeadUtilities) and logs whether it is active or whether MoreHeadUtilities needs to be installed
Dependencies
- MoreHead is no longer a required dependency — MoreHead Bridge works standalone and treats MoreHead as optional
- Someone asked me if I could remove this hard dependency on MoreHead - so I did it in this version
- But you still need the
.hhhcosmetic files to load in-game - so I recommend keeping the mods to use them
v2.1.0
Features / Fixes
- Individual color sync (working correctly) in multiplayer — other players now see the correct individual colors you have set per cosmetic
- Updated the RepoLIB version dependency (4.0.3 -> 4.0.4)
Bug fixes
- Clothing not appearing after the first Confirm in multiplayer
- Reset All leaving the old outfit all white on the remote instead of clearing correctly
- Virtual tabs (FAV, HIDE, SEARCH, SELECTED) displaying "new" badges incorrectly
- Painting a cosmetic individually sometimes had strange behavior
- Loading multiple painted cosmetics from a saved outfit in the preset menu now correctly colors the cosmetics
v2.0.0
World Cosmetics
.hhhcosmetics with theWorldtag are now fully supported — they appear in the vanilla menu under a dedicated WORLD category button- World cosmetics (internally - hats) render independently of hats (no slot conflict), with correct highlight counters, and equip/unequip actions
Multiple Cosmetics
- You can now equip multiple cosmetics of the same type simultaneously
- Configurable via
AllowMultipleCosmetics(default:true)
Favorites & Hidden
- Ctrl + click any cosmetic to toggle it as a favorite
- Alt + click any cosmetic to hide it from the menu
- Dedicated FAV and HIDE category tabs show only favorited / hidden cosmetics
- Hidden cosmetics are excluded from other categories and Randomize buttons
- Saved persistently to
MoreHeadBridge_Favorites.json
Cosmetic Customizer
- Shift + click any bridge cosmetic to open a per-cosmetic override popup
- Override rarity tier, category (Hat, BodyTop, World, …), and modded-highlight flag individually
- Please note that changing the cosmetic category is only a local change and may alter the
bonein which the cosmetic appears for you - Overrides are saved to
MoreHeadBridge_CosmeticOverrides.jsonand applied on every launch - Enable via
EnableCosmeticOverrideUI = true(default:false)
New Menu Tabs
- SEARCH — live search bar filters cosmetics by name as you type; position configurable (Top / Bottom)
- You can see the names of the cosmetics (to search) now by hovering over them.
- SELECTED — shows only currently equipped cosmetics; updates after Randomize / Reset
Visual
- Bridge cosmetics now show an orange border in the menu to distinguish them from vanilla cosmetics (configurable via
HighlightModdedCosmetics) - Default rarity tier for bridge cosmetics is now separately configurable (
DefaultRarity)
Icon Generation
- Icon cache moved to
Cache/Icons/CosmeticsModded/MoreHeadBridge_CosmeticsIcons/— sits outside REPOLib's wipe zone; automatic migration from the old path on first launch
v1.0.0
- MoreHead Bridge initial release