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支持 R.E.P.O. v0.4。
让朋友在游戏进行中也能加入你的房间,不必等卡车阶段或回到大厅。支持三个游戏场景:卡车、商店、关卡,每个场景都可以单独控制是否允许中途加入。
主机端额外提供:
[游戏中] 前缀,让其他玩家在服务器列表里一眼看出这个房间支持中途加入请不要与其他任何中途加入类的模组同时启用。本模组的实现更先进、状态同步更完整,与其他同类模组共用会因为重复的 RPC 重发与缓存清理产生冲突,导致玩家卡加载、地图错乱、无法操作等奇怪问题。
LateJoinNow 当前为单端模式——只主机装 mod,朋友不需要装任何东西。这种模式下:
本模组为独家原创作品,禁止未经授权复制、移植或转载任何相关代码,违者将进行投诉处理。
| 分组 | 配置项 | 默认值 | 说明 |
|---|---|---|---|
| A.全局设置 | 模组启用 | 开启 | 总开关,关闭后模组完全失效 |
| A.全局设置 | 公开房名加前缀 | 开启 | 创建自定义名字的公开房时,服务器列表里的房间名自动加上"[游戏中]"前缀 |
| A.全局设置 | 公开房显示在公共列表 | 开启 | 公共房随中途加入开放时也出现在公共列表,可被陌生人随机加入;关闭则只接受邀请加入 |
| A.全局设置 | 新玩家加入弹窗通知 | 开启 | 每次有玩家中途加入,主机收到一次菜单弹窗提示 |
| B.场景白名单 | 允许在卡车阶段加入 | 开启 | 玩家在卡车里休整时是否允许中途加入 |
| B.场景白名单 | 允许在商店阶段加入 | 开启 | 商店阶段是否允许中途加入 |
| B.场景白名单 | 允许在关卡进行中加入 | 开启 | 普通关卡(搜刮、跑路过程中)是否允许中途加入 |
| C.房间信息显示 | 启用房间信息HUD | 开启 | 当前场景允许中途加入时,左下角显示一个小信息框 |
| C.房间信息显示 | 显示房间类型 | 开启 | 第 1 行:公开服务器 / 私人服务器 / 匹配房间 / 单人模式 |
| C.房间信息显示 | 显示房间名称 | 开启 | 第 2 行:公开/匹配显示房间名,私人显示"仅限好友加入",单机显示"无" |
| C.房间信息显示 | 显示房间人数 | 开启 | 第 3 行:当前人数 / 最大人数(例如 3/6) |
| C.房间信息显示 | 字体大小 | 16 | HUD 文字大小,10–28 |
| C.房间信息显示 | 文字透明度/% | 80 | HUD 文字整体透明度,20–100 |
| D.调试 | 详细日志 | 开启 | 测试阶段建议保持开启。开启后会在 BepInEx 控制台输出更多关键路径日志(关卡切换、玩家加入、缓存清理、Hook 触发等),便于排查问题。正式发布前会改为默认关闭 |
Friends can join your room at any point during the game — no need to wait for the truck phase or return to the lobby. Supports three scenes: Truck, Shop, and Level. Each scene can be toggled independently.
Additional host-side features:
[In Game] prefix so other players can tell at a glance that this room supports mid-game joiningDo not enable this mod alongside any other late-join mod. This mod uses a more advanced implementation with more complete state syncing; running multiple late-join mods together causes conflicts in RPC resends and cache cleanup, leading to stuck loading screens, broken maps, frozen players, and other strange issues.
LateJoinNow currently runs in host-only mode — only the host needs the mod, friends do not need to install anything. In this mode:
This mod is an exclusive original work. Copying, porting, or redistributing any part of the source code without permission is strictly prohibited. Violations will be reported.
| Group | Setting | Default | Description |
|---|---|---|---|
| A. Global | Mod Enabled | On | Master toggle — disabling this turns off all features with zero performance cost |
| A. Global | Public Room Name Prefix | On | Adds "[In Game]" prefix to custom-named public rooms in the server list, so others know this room supports mid-game joining |
| A. Global | Show Public Room in List | On | Keep public rooms visible in the public server list while late join is active; turn off to accept invite-only |
| A. Global | Player Join Notification Popup | On | Show a menu popup to the host whenever a player joins mid-game |
| B. Scene Whitelist | Allow Join in Truck (Lobby) | On | Allow joining while players are resting in the truck |
| B. Scene Whitelist | Allow Join in Shop | On | Allow joining during the shop phase |
| B. Scene Whitelist | Allow Join in Level | On | Allow joining during a regular run level (looting, escaping) |
| C. Room Info HUD | Enable Room Info HUD | On | Show a small info box at the bottom-left of the screen when late join is allowed in the current scene |
| C. Room Info HUD | Show Room Type | On | Line 1: Public Server / Private Server / Matchmaking / Singleplayer |
| C. Room Info HUD | Show Room Name | On | Line 2: room name for public/matchmaking; "Friends Only" for private; "N/A" for singleplayer |
| C. Room Info HUD | Show Player Count | On | Line 3: current / max players (e.g. 3/6) |
| C. Room Info HUD | Font Size | 16 | HUD text size, range 10–28 |
| C. Room Info HUD | Text Opacity / % | 80 | HUD text opacity, range 20–100 |
| D. Debug | Verbose Log | On | Recommended during testing. Outputs detailed logs (scene changes, joins, cache clears, hook triggers) to the BepInEx console. Will default to off in stable releases |