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支持 R.E.P.O. v0.4。
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让朋友在游戏进行中也能加入你的房间,不必等卡车阶段或回到大厅。支持三个游戏场景:卡车、商店、关卡,每个场景都可以单独控制是否允许中途加入。
主机端额外提供:
[中途加入] 前缀,让其他玩家在服务器列表里一眼看出这个房间支持中途加入朋友也装同版本模组时自动启用协同优化(无需配置):
请不要与其他任何中途加入类的模组同时启用。本模组的实现更先进、状态同步更完整,与其他同类模组共用会因为重复的 RPC 重发与缓存清理产生冲突,导致玩家卡加载、地图错乱、无法操作等奇怪问题。
LateJoinNow 仅主机装就能用,朋友不需要装;朋友也装同版本时自动启用协同优化(详见上面"双端协同优化"段)。
本模组为独家原创作品,禁止未经授权复制、移植或转载任何相关代码,违者将进行投诉处理。
| 分组 | 配置项 | 默认值 | 说明 |
|---|---|---|---|
| A.全局设置 | 模组启用 | 开启 | 总开关,关闭后模组完全失效 |
| A.全局设置 | 公开房名加前缀 | 开启 | 创建自定义名字的公开房时,服务器列表里的房间名自动加上「中途加入」前缀 |
| A.全局设置 | 加入后传送到房主位置 | 关闭 | 开启后新加入者直接传送到房主视角前 3 米;房主死亡时落到最近活着的玩家附近 |
| A.全局设置 | 双端协同优化 | 开启 | 双方都装同版本模组时自动启用协同优化(更快加载、自动刷新外观/语音)。关闭后所有客户端按单端流程跑(仅调试用) |
| B.场景白名单 | 允许在卡车阶段加入 | 开启 | 玩家在卡车里休整时是否允许中途加入 |
| B.场景白名单 | 允许在商店阶段加入 | 开启 | 商店阶段是否允许中途加入 |
| B.场景白名单 | 允许在关卡进行中加入 | 开启 | 普通关卡(搜刮、跑路过程中)是否允许中途加入 |
| C.房间信息显示 | 启用 | 开启 | 当前场景允许中途加入时,左下角显示一个小信息框 |
| C.房间信息显示 | 显示加入状态 | 开启 | 有玩家中途加入时,左下角显示每个玩家的加入进度 |
| C.房间信息显示 | 显示房间类型 | 开启 | 公开服务器 / 私人服务器 / 匹配房间 / 单人模式 |
| C.房间信息显示 | 显示房间名称 | 开启 | 公开/匹配显示房间名,私人显示「仅限好友加入」 |
| C.房间信息显示 | 显示房间人数 | 开启 | 当前人数 / 最大人数(例如 3/6) |
| C.房间信息显示 | 字体大小 | 16 | HUD 文字大小,10–28 |
| C.房间信息显示 | 文字透明度/% | 80 | HUD 文字整体透明度,20–100 |
| D.调试 | 详细日志 | 关闭 | 开启后输出更多调试日志,便于排查问题 |
| D.调试 | 同类模组冲突警告 | 开启 | 检测到其他中途加入类模组时弹红色警告 |
Friends can join your room at any point during the game — no need to wait for the truck phase or return to the lobby. Supports three scenes: Truck, Shop, and Level. Each scene can be toggled independently.
Additional host-side features:
[Late Join] prefix so other players can tell at a glance that this room supports mid-game joiningWhen friends also install the same version of the mod, optimized coop mode is auto-enabled (no setup required):
Do not enable this mod alongside any other late-join mod. This mod uses a more advanced implementation with more complete state syncing; running multiple late-join mods together causes conflicts in RPC resends and cache cleanup, leading to stuck loading screens, broken maps, frozen players, and other strange issues.
LateJoinNow only requires the host to install it, friends don't need anything; if friends also install the same version, coop mode auto-engages (see the "Coop Mode" section above).
This mod is an exclusive original work. Copying, porting, or redistributing any part of the source code without permission is strictly prohibited. Violations will be reported.
| Group | Setting | Default | Description |
|---|---|---|---|
| A. Global | Mod Enabled | On | Master toggle — disabling this turns off all features |
| A. Global | Public Room Name Prefix | On | Adds "[Late Join]" prefix to custom-named public rooms in the server list |
| A. Global | Teleport To Host On Join | Off | Late joiners spawn 3m in front of the host's view; if the host is dead, the closest alive player is used |
| A. Global | Coop Mode | On | Auto-enable coop optimizations when both sides have the same version (faster loading, auto cosmetic/voice refresh). Disable to fall back to host-only flow (debug only) |
| B. Scene Whitelist | Allow Join in Truck | On | Allow joining while players are resting in the truck |
| B. Scene Whitelist | Allow Join in Shop | On | Allow joining during the shop phase |
| B. Scene Whitelist | Allow Join in Level | On | Allow joining during a regular run level |
| C. Room Info HUD | Enable | On | Show a small info box at the bottom-left when late join is allowed |
| C. Room Info HUD | Show Join Status | On | Show each late joiner's progress in the bottom-left |
| C. Room Info HUD | Show Room Type | On | Public / Private / Matchmaking / Singleplayer |
| C. Room Info HUD | Show Room Name | On | Room name for public; "Friends Only" for private |
| C. Room Info HUD | Show Player Count | On | Current / max players (e.g. 3/6) |
| C. Room Info HUD | Font Size | 16 | HUD text size, range 10–28 |
| C. Room Info HUD | Text Opacity / % | 80 | HUD text opacity, range 20–100 |
| D. Debug | Verbose Log | Off | Output detailed debug logs |
| D. Debug | Conflict Warning | On | Show a warning if another late-join mod is detected |