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Dread
Atmospheric horror overhaul for R.E.P.O. Ambient dread, environmental wrongness, and scarier monsters.Dread
Atmospheric horror overhaul for R.E.P.O. Makes the game feel genuinely unsettling without breaking the vanilla experience.
Features
Ambient Audio
Rare positional horror sounds (scraping, footsteps, breathing, door creaks, whispers) placed around the level during runs.
Environmental Wrongness
Small objects and lights subtly shift position between room visits.
Monster Overhaul
- 1.25x HP — monsters take more to bring down (host only)
- 1.2x speed and acceleration — noticeably more aggressive (host only)
- Deeper audio — pitch lowered, reverb increased on all enemy sounds
- Wider detection radius — voice and noise alerts enemies across the room, not just in melee range
Tension System
- Adrenaline — sprint energy drains up to 70% slower when an enemy is nearby (within 15m)
- Out of breath — plays a gasp sound when stamina drops below 10%, 60 second cooldown per trigger
- Fake footsteps — rarely plays footstep sounds positioned behind you with no source
QOL
- Crouch speed — 30% faster, making crouching a viable movement option
Netcode
| Feature | Who needs mod |
|---|---|
| Monster HP & speed | Host only |
| Detection radius | Host only |
| All audio/visual effects | Per client |
| Adrenaline & stamina sounds | Per client |
Players without the mod can join modded lobbies. Monster changes are host-authoritative and apply to everyone. Atmospheric effects only appear for players with the mod installed.
Config
All features independently toggleable via BepInEx/config/elytraking.dread.cfg (generated on first run). Compatible with REPOConfig for in-game editing.