R.E.P.O.
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Date Uploaded
4 months ago
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28.6K
Size
267KB

Dread

Atmospheric horror overhaul for R.E.P.O. Ambient dread, scarier monsters, and host tools — without breaking the vanilla experience.

Features

Host Options

Controls available to the lobby host via config. Applied to all clients on level load.

  • Force gamma — push a specific gamma value (0–100) to all clients. Default 40 (matches game default). Disabled by default.
  • Force render size — push a specific render size (1–100%) to all clients. 100 = no pixelation, lower = more pixelated. Disabled by default.

Ambient Audio

Rare positional horror sounds placed around the level during runs — scraping, distant footsteps, breathing, door creaks, whispers. Spatial and unpredictable.

Monster Overhaul

  • 1.2x speed and acceleration — monsters are noticeably more aggressive
  • Deeper audio — pitch lowered and reverb increased on all enemy sounds
  • Wider detection radius — voice and physics noise alerts enemies further away

Tension System

  • Adrenaline — sprint energy drains up to 70% slower when an enemy is nearby (within 15m)
  • Panic sprint — brief 1.25x speed burst on sprint start near an enemy, 20 second cooldown
  • Out of breath — gasp sound plays when stamina drops below 10%, 60 second cooldown
  • Fake footsteps — footstep sounds occasionally play behind you with no source

QOL

  • Crouch speed — 30% faster, making stealth movement actually viable

Netcode

Feature Requires mod
Monster speed & detection Host only
Force gamma / render size All clients
Ambient audio & tension effects Per client
Panic sprint & adrenaline Per client

Players without Dread can join modded lobbies. Monster changes are host-authoritative. Atmospheric effects only appear for players with the mod installed. Host Options require all clients to have Dread and REPOLib.

Requirements

  • REPOLib — required for Host Options networking

Config

All features independently toggleable via BepInEx/config/elytraking.dread.cfg (generated on first run). Compatible with REPOConfig for in-game editing.

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