R.E.P.O.
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Date Uploaded
4 months ago
Downloads
28.7K
Size
266KB

Dread

Atmospheric horror overhaul for R.E.P.O. Ambient dread, scarier monsters, and a tension system — without breaking the vanilla experience.

Features

Ambient Audio

Rare positional sounds placed around the level during runs — scraping, distant footsteps, breathing, whispers. Fully spatial and unpredictable. Each sound plays at a randomized pitch so no two are identical.

Monster Overhaul

  • 1.2x speed and acceleration — monsters are noticeably more aggressive
  • Randomized audio pitch — each enemy has a unique, randomized voice on spawn
  • Wider detection radius — voice and physics noise alerts enemies further away

Tension System

  • Adrenaline — sprint energy drains up to 70% slower when an enemy is within 15m
  • Panic sprint — brief 1.25x speed burst on sprint start near an enemy, 20 second cooldown
  • Out of breath — gasp sound plays when stamina runs out after sprinting, 60 second cooldown
  • Fake footsteps — footstep sounds occasionally spawn behind you with no source

QOL

  • Crouch speed — 30% faster, making stealth movement actually viable

Netcode

Feature Requires mod
Monster speed and detection Host only
Enemy audio overhaul Per client
Ambient audio Per client
Adrenaline, panic sprint, breath, fake footsteps Per client
Crouch speed boost Per client

Monster changes are host-authoritative. Atmospheric effects only appear for players with the mod installed. Players without Dread can join modded lobbies.

Config

All features independently toggleable via BepInEx/config/elytraking.dread.cfg (generated on first run). Compatible with REPOConfig for in-game editing.

Requirements

  • BepInEx 5.4.21+
  • No other dependencies
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