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Dread
Atmospheric horror overhaul for R.E.P.O. Ambient dread, scarier monsters, and a tension system.Dread
Atmospheric horror overhaul for R.E.P.O. Ambient dread, scarier monsters, and a tension system — without breaking the vanilla experience.
Features
Ambient Audio
Rare positional sounds placed around the level during runs — scraping, distant footsteps, breathing, whispers. Fully spatial and unpredictable. Each sound plays at a randomized pitch so no two are identical.
Monster Overhaul
- 1.2x speed and acceleration — monsters are noticeably more aggressive
- Randomized audio pitch — each enemy has a unique, randomized voice on spawn
- Wider detection radius — voice and physics noise alerts enemies further away
Tension System
- Adrenaline — sprint energy drains up to 70% slower when an enemy is within 15m
- Panic sprint — brief 1.25x speed burst on sprint start near an enemy, 20 second cooldown
- Out of breath — gasp sound plays when stamina runs out after sprinting, 60 second cooldown
- Fake footsteps — footstep sounds occasionally spawn behind you with no source
QOL
- Crouch speed — 30% faster, making stealth movement actually viable
Netcode
| Feature | Requires mod |
|---|---|
| Monster speed and detection | Host only |
| Enemy audio overhaul | Per client |
| Ambient audio | Per client |
| Adrenaline, panic sprint, breath, fake footsteps | Per client |
| Crouch speed boost | Per client |
Monster changes are host-authoritative. Atmospheric effects only appear for players with the mod installed. Players without Dread can join modded lobbies.
Config
All features independently toggleable via BepInEx/config/elytraking.dread.cfg (generated on first run). Compatible with REPOConfig for in-game editing.
Requirements
- BepInEx 5.4.21+
- No other dependencies